[QoL] Don't slow down cars hitting walls at low angles
Posted: Fri Sep 18, 2026 12:47 am
TL;DR
Cars (but not tanks) hitting walls at low angles shouldn't be slowed down and shouldn't do damage to walls and possibly to themselves.What?
Cars hitting walls at low angles shouldn't be slowed down by that collision and shouldn't damage the walls, maybe also shouldn't take damage themselves, just deflect from walls like from barriers on the road; possibly a bit further than they currently do now to make it more visually obvious you were too close to the wall (1 tile, instead of something that seems like 1 px?). And only then straighten their path (similarly like they currently do) to prevent another collision on the straight road.
In the spirit of this change, possibly the gates shouldn't open in certain scenarios for example when angle of attack is very small and car obviously wouldn't pass through it, but hit the wall at the end of the gate. In this case gates should also work like barriers to allow for more forgiving driving inside the base.
I'm not sure about single trees, especially fallen ones, but if it's not too hard to implement/balance with tanks, maybe that should be a bit more forgiving too (even with some damage to both the tree and a car).