[2.1.17] Rockets overkill asteroids
Posted: Sun Sep 06, 2026 6:02 pm
Big asteroids have 2000 health and take 504 damage from one rocket with explosive damage 6, but the turrets dispatch 5 rockets to each asteroid when 4 is enough to kill. The overkill fraction (https://lua-api.factorio.com/latest/pro ... l_fraction) should be removed or reduced to just enough to avoid rounding errors when targeting an entity that cannot regain health.
For non-promethium big asteroids and non-explosive rockets specifically, an overkill value under 0.8% would prevent unnecessary ammo usage at all explosive damage levels.
For non-promethium big asteroids and non-explosive rockets specifically, an overkill value under 0.8% would prevent unnecessary ammo usage at all explosive damage levels.