[2.1.17] Scenario Editor intermittently throttles at 30 UPS
Posted: Fri Sep 04, 2026 4:46 am
I've been using the scenario editor to test out arbitrary sub-assemblies in a test world, intending to play a new save once 2.1 is stable. Seemingly at random, the game sometimes starts failing to reach 60 UPS. What's really weird about this is that it seems to be "choosing" to run the game at a consistent UPS of either 31 or, occasionally, 47. This is a beefy top-tier gaming PC from 2023 running Windows 11 and I can usually get this file running well over 400. This file even runs fine on my garbage Thinkpad with Xubuntu on a microSD card. I don't see anything in the debug overlays that suggests a source of lag. Task Manager usually reports Factorio using 2% of my CPU.
Things that seem to cause the issue:
- Working near the edge of the generated space on the "Lab" surface (but not necessarily moving around too much)
Things that seem to resolve the issue:
- Changing the game speed via the UI
- Moving around significantly
- Pressing F5, which makes all the debug text appear (makes it very annoying to get a screenshot with it)
Random thoughts that may or may not be related:
- No mods. Just Space Age.
- My monitor is actually a TV and its refresh rate is capped at 30 FPS. Changing this doesn't seem to affect the bug, but UPS shouldn't be tied to FPS. It's also possible I messed with some display setting at some point while attempting to get the display to cap at 30 but I don't know what specifically that might be.
- I only use this computer for gaming, with Steam being the only other application open with Factorio.
- My Windows settings are fairly locked down in terms of privacy stuff.
- I did notice on an earlier 2.1 version that moving around the lab would cause the minimap to flicker quickly between green and magenta. This isn't happening any more, but maybe it was related?
- The save file has quite a few space platforms, but I haven't been messing with them lately and they've all been parked over Nauvis while this bug comes and goes.
Things that seem to cause the issue:
- Working near the edge of the generated space on the "Lab" surface (but not necessarily moving around too much)
Things that seem to resolve the issue:
- Changing the game speed via the UI
- Moving around significantly
- Pressing F5, which makes all the debug text appear (makes it very annoying to get a screenshot with it)
Random thoughts that may or may not be related:
- No mods. Just Space Age.
- My monitor is actually a TV and its refresh rate is capped at 30 FPS. Changing this doesn't seem to affect the bug, but UPS shouldn't be tied to FPS. It's also possible I messed with some display setting at some point while attempting to get the display to cap at 30 but I don't know what specifically that might be.
- I only use this computer for gaming, with Steam being the only other application open with Factorio.
- My Windows settings are fairly locked down in terms of privacy stuff.
- I did notice on an earlier 2.1 version that moving around the lab would cause the minimap to flicker quickly between green and magenta. This isn't happening any more, but maybe it was related?
- The save file has quite a few space platforms, but I haven't been messing with them lately and they've all been parked over Nauvis while this bug comes and goes.