[2.1.17] BuildEntityFilter only matches on entity name
Posted: Thu Sep 03, 2026 10:48 pm
I can unlock a technology by requiring the user to build a specific entity, but I can not do so on a specific entity type. This may lead to soft-locks if e.g. a trigger depends on "roboport" but some mod removed roboport and replaced them with "foo-roboport". It would be nice if BuildEntityFilter could also accept an entity type (and then show all entities that match in the technology tree prerequisites).