[2.1] Sprite & Prototype caching
Posted: Thu Aug 27, 2026 1:31 pm
TLDR; Will sprite & prototype caching be made stable for 2.1?
I'm referring to the experimental settings available in the "The Rest":
Considering the significant startup performance improvement (especially for mods) they bring and that ongoing development of Factorio will soon be coming to an end (visible sadness), will these be formalised into stable settings for 2.1?
Originally announced in FFF-326.
I'm referring to the experimental settings available in the "The Rest":
Code: Select all
cache-prototype-data
cache-sprite-atlasOriginally announced in FFF-326.