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[2.1] Sprite & Prototype caching

Posted: Thu Aug 27, 2026 1:31 pm
by RadagastDM
TLDR; Will sprite & prototype caching be made stable for 2.1?

I'm referring to the experimental settings available in the "The Rest":

Code: Select all

cache-prototype-data
cache-sprite-atlas
Considering the significant startup performance improvement (especially for mods) they bring and that ongoing development of Factorio will soon be coming to an end (visible sadness), will these be formalised into stable settings for 2.1?

Originally announced in FFF-326.

Re: [2.1] Sprite & Prototype caching

Posted: Thu Aug 27, 2026 2:35 pm
by Rseding91
Not likely. The sprites one forces runtime-generated mip-maps instead of the custom created ones the graphics team created. The prototype caching while not having any known issues was not deemed worth turning default-on.

Re: [2.1] Sprite & Prototype caching

Posted: Thu Aug 27, 2026 5:23 pm
by RadagastDM
Useful info, thanks for the speedy reply!