Regional Pricing Suggestion for MENA-USD (Addressing Purchasing Power & Region Abuse)
Posted: Mon Aug 24, 2026 10:07 am
Hi Wube Team and Community,
Following a helpful conversation on Discord, I’m posting here under Ideas & Suggestions regarding the current MENA-USD pricing tier on Steam.
As a high school student from Turkey passionate about robotics and systems engineering, Factorio is a masterpiece that heavily inspires me. However, the current price tag of $17.00 USD is prohibitive for students and average gamers in Turkey due to low purchasing power and extreme local currency devaluation.
After discussing this with the community, I wanted to outline a quick Pros & Cons / Risk Analysis regarding a potential price adjustment for the MENA-USD region:
Pros for Wube:
Reduces Piracy: Right now, high pricing drives a massive portion of local players toward cracked versions. A more realistic price point converts potential pirates into paying customers.
Increases Net Revenue: Earning $7–$10 per copy from a market currently paying $0 generates significantly higher net income overall.
Community Growth: Supports a passionate community that actively contributes to mods, blueprints, and discussions.
Cons & Risk Mitigation:
Risk of Region Abuse (VPN / Region Hopping): The primary concern with lower regional prices is players from high-income regions exploiting the system.
Mitigation: Steam’s MENA-USD framework requires regional payment methods and enforces strict account locks. With USD as the base currency and Valve’s current region-lock mechanisms, exploitability is drastically lower compared to the old native-currency store models.
For comparison, similar low-purchasing-power regions like Ukraine currently have the game priced around $6.70 USD. Adjusting the MENA-USD tier to a similar accessible range would be a win-win for both Wube and the local community.
Thank you for your time, consideration, and continued work on this amazing game!
Best regards,
Flink
Following a helpful conversation on Discord, I’m posting here under Ideas & Suggestions regarding the current MENA-USD pricing tier on Steam.
As a high school student from Turkey passionate about robotics and systems engineering, Factorio is a masterpiece that heavily inspires me. However, the current price tag of $17.00 USD is prohibitive for students and average gamers in Turkey due to low purchasing power and extreme local currency devaluation.
After discussing this with the community, I wanted to outline a quick Pros & Cons / Risk Analysis regarding a potential price adjustment for the MENA-USD region:
Pros for Wube:
Reduces Piracy: Right now, high pricing drives a massive portion of local players toward cracked versions. A more realistic price point converts potential pirates into paying customers.
Increases Net Revenue: Earning $7–$10 per copy from a market currently paying $0 generates significantly higher net income overall.
Community Growth: Supports a passionate community that actively contributes to mods, blueprints, and discussions.
Cons & Risk Mitigation:
Risk of Region Abuse (VPN / Region Hopping): The primary concern with lower regional prices is players from high-income regions exploiting the system.
Mitigation: Steam’s MENA-USD framework requires regional payment methods and enforces strict account locks. With USD as the base currency and Valve’s current region-lock mechanisms, exploitability is drastically lower compared to the old native-currency store models.
For comparison, similar low-purchasing-power regions like Ukraine currently have the game priced around $6.70 USD. Adjusting the MENA-USD tier to a similar accessible range would be a win-win for both Wube and the local community.
Thank you for your time, consideration, and continued work on this amazing game!
Best regards,
Flink