Luck Module?
Posted: Wed Aug 19, 2026 5:51 am
TL;DR
A Luck module that would provide a slight increase in the percentage of rate of return or slightly reduction in the rate of loss.What?
WHAT do you suggest? What is your idea that should be changed? Explain in detail your idea.The current four tier-three modules require specific items from each planet for crafting. Taking all four tier-three modules, plus Nickle (the item specific to Aquilo), to create a single tier Luck module that would have a percentage impact on rate of return or rate of loss. The percentage can only be slightly increased using higher quality items having the player work towards utilizing and creating better quality of each of the 4 specific ingredients on the original modules.
Why?
WHY do you think it increases the value of Factorio as a game?The module could be set to only be used in a beacon (reducing the need to take up a slot or adding an additional slot to machines). It could increase the probability of asteroid reprocessor returning an asteroid. Or in the scenario of the removal of the Space Casinos, which valid were too powerful, would help balance out the original space casino but still have an item the player would need to work towards to help with achieving higher quality items. The Luck module would essentially help reduce the percentage of loss in recyclers during the upcycling process when working towards higher quality items.