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[2.0.77] Trees generated on top of resource patch
Posted: Tue Aug 18, 2026 1:36 pm
by Mabbus
This resource patch is totally covered in trees. This was common long ago, but I thought it was supposed to be impossible now?
Space age/elevated rails/quality modules. No other mods.

- 08-18-2026, 15-34-47.png (16.48 KiB) Viewed 288 times

- 08-18-2026, 15-35-01.png (566.93 KiB) Viewed 288 times
Re: [2.0.77] Trees generated on top of resource patch
Posted: Tue Aug 18, 2026 1:43 pm
by Rseding91
Please provide a save file that shows this issue.
Re: [2.0.77] Trees generated on top of resource patch
Posted: Tue Aug 18, 2026 2:02 pm
by Mabbus
Savefile attached
Re: [2.0.77] Trees generated on top of resource patch
Posted: Tue Aug 18, 2026 3:16 pm
by Rseding91
Thanks. I looked into it and this seems to be working correctly. Resources only prevent trees when within the defined max-distance-from-spawn. In this case that's 1024 tiles from spawn and this patch is 1259 tiles from spawn so it doesn't remove trees.