[2.1.14] Game crashed
Posted: Fri Aug 14, 2026 12:51 am
Just playing a standard game. Got to blue science and bots and the game crashed
Log file below:
0.000 2026-08-13 16:37:54; Factorio 2.1.13 (build 87164, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 26200)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/Ryan/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Ryan/AppData/Roaming/Factorio [1566732/1906756MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.025 System info: [CPU: AMD Ryzen 7 9800X3D 8-Core Processor, 16 cores, RAM: 17375/63093 MB, page: 19332/67061 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB]
0.055 Memory info:
0.055 [0]: Micron Technology CP16G60C36U5B.M8D1 16384 MB 3600 MHz 1.1 v 64|64
0.055 [1]: Micron Technology CP16G60C36U5B.M8D1 16384 MB 3600 MHz 1.1 v 64|64
0.055 [2]: Micron Technology CP16G60C36U5B.M8D1 16384 MB 3600 MHz 1.1 v 64|64
0.055 [3]: Micron Technology CP16G60C36U5B.M8D1 16384 MB 3600 MHz 1.1 v 64|64
0.284 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en]
0.615 Video driver: windows
0.615 Available displays: 1
0.616 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 5070 Ti {0x05, [0,0], 3840x2160, 32bit, 30Hz}
0.655 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.938 Initialised Direct3D[0]: NVIDIA GeForce RTX 5070 Ti; id: 10de-2c05; driver: nvldumdx.dll 32.0.15.9649
0.939 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.939 [Local Video Memory] Budget: 15227MB, CurrentUsage: 6MB, Reservation: 0/7741MB
0.939 [Non-Local Vid.Mem.] Budget: 45941MB, CurrentUsage: 0MB, Reservation: 0/23098MB
0.939 Tiled resources: Tier 2
0.939 Unified Memory Architecture: No
0.939 BGR 565 Supported: Yes
0.939 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.939 Graphics settings preset: very-high
0.939 Dedicated video memory size 15995 MB
0.988 Desktop composition is active.
0.988 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.988 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
1.028 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100
1.270 Logitech LED Controller initialized.
1.308 Info ModManager.cpp:450: FeatureFlag expansion = true
1.308 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true
1.308 Info ModManager.cpp:450: FeatureFlag freezing = true
1.308 Info ModManager.cpp:450: FeatureFlag quality = true
1.308 Info ModManager.cpp:450: FeatureFlag rail-bridges = true
1.308 Info ModManager.cpp:450: FeatureFlag segmented-units = true
1.308 Info ModManager.cpp:450: FeatureFlag space-travel = true
1.308 Info ModManager.cpp:450: FeatureFlag spoiling = true
1.339 Loading mod settings EditorExtensions 2.6.1 (settings.lua)
1.341 Loading mod settings bp100 2.15.3 (settings.lua)
1.354 Loading mod core 0.0.0 (data.lua)
1.520 Loading mod base 2.1.13 (data.lua)
3.554 Loading mod bplib 2.1.2 (data.lua)
3.568 Loading mod elevated-rails 2.1.13 (data.lua)
3.832 Loading mod flib 0.17.2 (data.lua)
3.838 Loading mod recycler 2.1.13 (data.lua)
3.959 Loading mod wirestripper 2.1.0 (data.lua)
3.965 Loading mod quality 2.1.13 (data.lua)
4.011 Loading mod space-age 2.1.13 (data.lua)
8.169 Loading mod EditorExtensions 2.6.1 (data.lua)
8.185 Loading mod bp100 2.15.3 (data.lua)
8.194 Loading mod base 2.1.13 (data-updates.lua)
8.209 Loading mod recycler 2.1.13 (data-updates.lua)
8.237 Loading mod space-age 2.1.13 (data-updates.lua)
8.246 Loading mod bp100 2.15.3 (data-updates.lua)
8.254 Loading mod EditorExtensions 2.6.1 (data-final-fixes.lua)
8.287 Loading mod bp100 2.15.3 (data-final-fixes.lua)
8.416 Checksum for core: 2866719493
8.416 Checksum of base: 4090454785
8.416 Checksum of bplib: 962345125
8.416 Checksum of elevated-rails: 1071712039
8.416 Checksum of flib: 3410458141
8.416 Checksum of recycler: 2113261148
8.416 Checksum of wirestripper: 4048460819
8.416 Checksum of quality: 3054491090
8.416 Checksum of space-age: 2694381427
8.416 Checksum of EditorExtensions: 1857069708
8.416 Checksum of bp100: 3352190487
8.800 Prototype list checksum: 40617357
8.857 Loading sounds...
20.233 Info PlayerData.cpp:564: Cloud player-data.json available
20.252 Post-data load graphics options: [Light occlusion: YES]
20.556 Initial atlas bitmap size is 16384
20.564 Created an atlas bitmap (size 16384x16372) [none]
20.575 Created an atlas bitmap (size 16384x16384) [none]
20.590 Created an atlas bitmap (size 16384x16368) [none]
20.590 Created an atlas bitmap (size 16384x14364) [none]
20.591 Created an atlas bitmap (size 16384x16032) [low-object]
20.592 Created an atlas bitmap (size 16384x16324) [corpse-decay]
20.593 Created an atlas bitmap (size 4096x2804) [corpse-decay]
20.593 Created an atlas bitmap (size 16384x9332) [decal]
20.593 Created an atlas bitmap (size 16384x5956) [none]
20.593 Created an atlas bitmap (size 8192x2800) [none]
20.593 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification]
20.593 Created an atlas bitmap (size 4096x1392) [none]
20.593 Created an atlas bitmap (size 1676x79) [not-compressed]
20.594 Created an atlas bitmap (size 16384x4368) [mipmap, linear-minification, linear-magnification, linear-mip-level]
20.594 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
20.598 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level]
20.598 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level]
20.598 Created an atlas bitmap (size 8192x6096) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
20.598 Created an atlas bitmap (size 8192x2800) [mipmap]
20.598 Created an atlas bitmap (size 8192x4544) [mipmap]
20.598 Created an atlas bitmap (size 8192x3408) [mipmap]
20.599 Created an atlas bitmap (size 3504x768) [mipmap]
20.599 Created an atlas bitmap (size 4096x3152) [mipmap]
20.599 Created an atlas bitmap (size 4096x3152) [mipmap]
20.599 Created an atlas bitmap (size 4096x3152) [mipmap]
20.599 Created an atlas bitmap (size 8192x4192) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
20.600 Created an atlas bitmap (size 16384x10268) [alpha-mask]
20.612 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
20.615 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
20.615 Created an atlas bitmap (size 16384x5208) [shadow, linear-magnification, alpha-mask]
20.615 Created an atlas bitmap (size 8192x5216) [shadow, mipmap, linear-magnification, alpha-mask]
20.615 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
20.615 Loading 3D bitmaps: 21
20.639 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
20.660 Parallel sprite loader initialized (threads: 15, bitmaps: 8838)
32.744 Sprites loaded
32.757 Generated mipmaps (4) for atlas [4] of size 16384x16032
32.768 Generated mipmaps (3) for atlas [13] of size 16384x4368
32.789 Generated mipmaps (3) for atlas [14] of size 4096x3040
32.801 Generated mipmaps (3) for atlas [15] of size 16384x16368
32.823 Generated mipmaps (3) for atlas [16] of size 16384x10752
32.834 Generated mipmaps (3) for atlas [17] of size 8192x6096
32.880 Generated mipmaps (3) for atlas [18] of size 8192x2800
32.917 Generated mipmaps (3) for atlas [19] of size 8192x4544
32.929 Generated mipmaps (3) for atlas [20] of size 8192x3408
32.940 Generated mipmaps (3) for atlas [21] of size 3504x768
32.950 Generated mipmaps (3) for atlas [22] of size 4096x3152
32.974 Generated mipmaps (3) for atlas [23] of size 4096x3152
32.984 Generated mipmaps (3) for atlas [24] of size 4096x3152
32.995 Generated mipmaps (5) for atlas [25] of size 8192x4192
33.016 Generated mipmaps (3) for atlas [30] of size 8192x5216
33.035 Custom mipmaps uploaded (3554)
33.060 Estimated VRAM usage for textures: 3975.03 MB (Atlases: 3767.47 MB, Textures: 207.56 MB)
33.060 Real VRAM usage for the whole program: 4555.61 MB
33.063 Custom inputs active: 34
33.275 Factorio initialised
33.278 Steam Storage Quota: 21000/23841
64.952 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\2042784613 - 2.zip: 9826763 bytes.
65.003 Loading level.dat: 44905451 bytes.
65.003 Info Scenario.cpp:152: Map version 2.1.13-5
65.895 Loading blueprint storage: Local timestamp 1786619040, Cloud timestamp 1786619039
66.847 Loading script.dat: 41868 bytes.
66.851 Checksum for script __level__/control.lua: 816093757
66.856 Checksum for script __bplib__/control.lua: 2137417900
66.857 Checksum for script __wirestripper__/control.lua: 1926313660
66.863 Checksum for script __EditorExtensions__/control.lua: 3746159280
66.891 Checksum for script __bp100__/control.lua: 488199719
76.479 Info AppManagerStates.cpp
Deleting active scenario.
76.807 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\_autosave1.zip: 10817009 bytes.
76.859 Loading level.dat: 47801265 bytes.
76.859 Info Scenario.cpp:152: Map version 2.1.13-5
77.801 Loading blueprint storage: Local timestamp 1786619040, Cloud timestamp 1786619039
78.762 Loading script.dat: 41868 bytes.
78.766 Checksum for script __level__/control.lua: 816093757
78.770 Checksum for script __bplib__/control.lua: 2137417900
78.770 Checksum for script __wirestripper__/control.lua: 1926313660
78.777 Checksum for script __EditorExtensions__/control.lua: 3746159280
78.800 Checksum for script __bp100__/control.lua: 488199719
203.493 Info AppManagerStates.cpp
Deleting active scenario.
203.859 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\_autosave1.zip: 10817009 bytes.
203.918 Loading level.dat: 47801265 bytes.
203.918 Info Scenario.cpp:152: Map version 2.1.13-5
204.870 Loading blueprint storage: Local timestamp 1786619040, Cloud timestamp 1786619039
205.808 Loading script.dat: 41868 bytes.
205.812 Checksum for script __level__/control.lua: 816093757
205.816 Checksum for script __bplib__/control.lua: 2137417900
205.816 Checksum for script __wirestripper__/control.lua: 1926313660
205.823 Checksum for script __EditorExtensions__/control.lua: 3746159280
205.846 Checksum for script __bp100__/control.lua: 488199719
506.707 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
507.174 Info AppManagerStates.cpp
Saving finished
808.137 Info AppManager.cpp:335: Saving to _autosave3 (blocking).
808.771 Info AppManagerStates.cpp
Saving finished
1118.869 Info AppManager.cpp:335: Saving to _autosave1 (blocking).
1119.502 Info AppManagerStates.cpp
Saving finished
1460.433 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
1460.866 Info AppManagerStates.cpp
Saving finished
1797.261 Info AppManager.cpp:335: Saving to _autosave3 (blocking).
1797.729 Info AppManagerStates.cpp
Saving finished
2105.925 Info AppManager.cpp:335: Saving to _autosave1 (blocking).
2106.359 Info AppManagerStates.cpp
Saving finished
2407.722 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
2408.156 Info AppManagerStates.cpp
Saving finished
2716.254 Info AppManager.cpp:335: Saving to _autosave3 (blocking).
2716.687 Info AppManagerStates.cpp
Saving finished
3020.618 Info AppManager.cpp:335: Saving to _autosave1 (blocking).
3021.084 Info AppManagerStates.cpp
Saving finished
3323.613 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
3324.047 Info AppManagerStates.cpp
Saving finished
3626.144 Info AppManager.cpp:335: Saving to _autosave3 (blocking).
3626.543 Info BlueprintShelf.cpp:723: Saving blueprint storage.
3626.913 Saved blueprint storage to cloud
3626.945 Info AppManagerStates.cpp
Saving finished
3800.330 Info AppManagerStates.cpp
Saving finished
3939.907 Info AppManager.cpp:335: Saving to _autosave1 (blocking).
3940.342 Info AppManagerStates.cpp
Saving finished
4254.504 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
4254.908 Info BlueprintShelf.cpp:723: Saving blueprint storage.
4255.281 Saved blueprint storage to cloud
4255.305 Info AppManagerStates.cpp
Saving finished
4320.472 Time travel logging:
76.479 Scenario is being deleted
203.493 Scenario is being deleted
4320.472 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff64bc83466
ModuleBase: 0x00007ff64b060000, ImageSize: 030dc000, RelativeAddress: 00c23466
4320.472 Error CrashHandler.cpp:482: Access Violation: Read at address 000000000BADC14C
4320.472 Error CrashHandler.cpp:496: Exception Context:
rax=0000007c8fe2e380, rbx=000000018f010002, rcx=000000000badc0de,
rdx=0000000000000000, rsi=0000024d85595740, rdi=0000024f1971e801,
rip=00007ff64bc83466, rsp=0000007c8fe2e2c0, rbp=0000007c8fe2e3c0,
r8=00000000fffff08a, r9=00000000fffe64ca, r10=0000000000002000,
r11=0000007c8fe2e2b0, r12=0000000000000001, r13=0000024f50437090,
r14=0000000000000000, r15=0000000000000000
4320.472 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff64b060000 - 0x00007ff64e13c000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\Logger.cpp(343): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\Logger.cpp(385): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA4D2F613)
00007FFDA4D2F613 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA76A93A0)
00007FFDA76A93A0 (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA765F933)
00007FFDA765F933 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA76A4ABF)
00007FFDA76A4ABF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA7585E97)
00007FFDA7585E97 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA76A43FE)
00007FFDA76A43FE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Logistics\WorkerRobotJobs\UpgradeJob.cpp(75): UpgradeJob::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Entity\ConstructionRobot.cpp(295): ConstructionRobot::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Map\Map.cpp(2543): Map::performPlannedEntityUpdates
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Map\Map.cpp(1339): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Game.cpp(226): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Scenario\Scenario.cpp(1219): Scenario::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Scenario\Scenario.cpp(1130): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\MainLoop.cpp(1471): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\MainLoop.cpp(1265): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA586CCB7)
00007FFDA586CCB7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA75EAD6C)
00007FFDA75EAD6C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4321.882 Error CrashHandler.cpp:163: Map tick at moment of crash: 579907
4321.916 Info CrashHandler.cpp:291: Executable CRC: 1208953046
4321.916 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4328.807 Uploading log file
4328.846 Error CrashHandler.cpp:243: Heap validation: success.
4328.847 Creating crash dump.
4329.127 CrashDump success
Log file below:
0.000 2026-08-13 16:37:54; Factorio 2.1.13 (build 87164, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 26200)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/Ryan/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Ryan/AppData/Roaming/Factorio [1566732/1906756MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.025 System info: [CPU: AMD Ryzen 7 9800X3D 8-Core Processor, 16 cores, RAM: 17375/63093 MB, page: 19332/67061 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB]
0.055 Memory info:
0.055 [0]: Micron Technology CP16G60C36U5B.M8D1 16384 MB 3600 MHz 1.1 v 64|64
0.055 [1]: Micron Technology CP16G60C36U5B.M8D1 16384 MB 3600 MHz 1.1 v 64|64
0.055 [2]: Micron Technology CP16G60C36U5B.M8D1 16384 MB 3600 MHz 1.1 v 64|64
0.055 [3]: Micron Technology CP16G60C36U5B.M8D1 16384 MB 3600 MHz 1.1 v 64|64
0.284 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en]
0.615 Video driver: windows
0.615 Available displays: 1
0.616 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 5070 Ti {0x05, [0,0], 3840x2160, 32bit, 30Hz}
0.655 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.938 Initialised Direct3D[0]: NVIDIA GeForce RTX 5070 Ti; id: 10de-2c05; driver: nvldumdx.dll 32.0.15.9649
0.939 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.939 [Local Video Memory] Budget: 15227MB, CurrentUsage: 6MB, Reservation: 0/7741MB
0.939 [Non-Local Vid.Mem.] Budget: 45941MB, CurrentUsage: 0MB, Reservation: 0/23098MB
0.939 Tiled resources: Tier 2
0.939 Unified Memory Architecture: No
0.939 BGR 565 Supported: Yes
0.939 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.939 Graphics settings preset: very-high
0.939 Dedicated video memory size 15995 MB
0.988 Desktop composition is active.
0.988 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.988 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
1.028 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100
1.270 Logitech LED Controller initialized.
1.308 Info ModManager.cpp:450: FeatureFlag expansion = true
1.308 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true
1.308 Info ModManager.cpp:450: FeatureFlag freezing = true
1.308 Info ModManager.cpp:450: FeatureFlag quality = true
1.308 Info ModManager.cpp:450: FeatureFlag rail-bridges = true
1.308 Info ModManager.cpp:450: FeatureFlag segmented-units = true
1.308 Info ModManager.cpp:450: FeatureFlag space-travel = true
1.308 Info ModManager.cpp:450: FeatureFlag spoiling = true
1.339 Loading mod settings EditorExtensions 2.6.1 (settings.lua)
1.341 Loading mod settings bp100 2.15.3 (settings.lua)
1.354 Loading mod core 0.0.0 (data.lua)
1.520 Loading mod base 2.1.13 (data.lua)
3.554 Loading mod bplib 2.1.2 (data.lua)
3.568 Loading mod elevated-rails 2.1.13 (data.lua)
3.832 Loading mod flib 0.17.2 (data.lua)
3.838 Loading mod recycler 2.1.13 (data.lua)
3.959 Loading mod wirestripper 2.1.0 (data.lua)
3.965 Loading mod quality 2.1.13 (data.lua)
4.011 Loading mod space-age 2.1.13 (data.lua)
8.169 Loading mod EditorExtensions 2.6.1 (data.lua)
8.185 Loading mod bp100 2.15.3 (data.lua)
8.194 Loading mod base 2.1.13 (data-updates.lua)
8.209 Loading mod recycler 2.1.13 (data-updates.lua)
8.237 Loading mod space-age 2.1.13 (data-updates.lua)
8.246 Loading mod bp100 2.15.3 (data-updates.lua)
8.254 Loading mod EditorExtensions 2.6.1 (data-final-fixes.lua)
8.287 Loading mod bp100 2.15.3 (data-final-fixes.lua)
8.416 Checksum for core: 2866719493
8.416 Checksum of base: 4090454785
8.416 Checksum of bplib: 962345125
8.416 Checksum of elevated-rails: 1071712039
8.416 Checksum of flib: 3410458141
8.416 Checksum of recycler: 2113261148
8.416 Checksum of wirestripper: 4048460819
8.416 Checksum of quality: 3054491090
8.416 Checksum of space-age: 2694381427
8.416 Checksum of EditorExtensions: 1857069708
8.416 Checksum of bp100: 3352190487
8.800 Prototype list checksum: 40617357
8.857 Loading sounds...
20.233 Info PlayerData.cpp:564: Cloud player-data.json available
20.252 Post-data load graphics options: [Light occlusion: YES]
20.556 Initial atlas bitmap size is 16384
20.564 Created an atlas bitmap (size 16384x16372) [none]
20.575 Created an atlas bitmap (size 16384x16384) [none]
20.590 Created an atlas bitmap (size 16384x16368) [none]
20.590 Created an atlas bitmap (size 16384x14364) [none]
20.591 Created an atlas bitmap (size 16384x16032) [low-object]
20.592 Created an atlas bitmap (size 16384x16324) [corpse-decay]
20.593 Created an atlas bitmap (size 4096x2804) [corpse-decay]
20.593 Created an atlas bitmap (size 16384x9332) [decal]
20.593 Created an atlas bitmap (size 16384x5956) [none]
20.593 Created an atlas bitmap (size 8192x2800) [none]
20.593 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification]
20.593 Created an atlas bitmap (size 4096x1392) [none]
20.593 Created an atlas bitmap (size 1676x79) [not-compressed]
20.594 Created an atlas bitmap (size 16384x4368) [mipmap, linear-minification, linear-magnification, linear-mip-level]
20.594 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
20.598 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level]
20.598 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level]
20.598 Created an atlas bitmap (size 8192x6096) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
20.598 Created an atlas bitmap (size 8192x2800) [mipmap]
20.598 Created an atlas bitmap (size 8192x4544) [mipmap]
20.598 Created an atlas bitmap (size 8192x3408) [mipmap]
20.599 Created an atlas bitmap (size 3504x768) [mipmap]
20.599 Created an atlas bitmap (size 4096x3152) [mipmap]
20.599 Created an atlas bitmap (size 4096x3152) [mipmap]
20.599 Created an atlas bitmap (size 4096x3152) [mipmap]
20.599 Created an atlas bitmap (size 8192x4192) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
20.600 Created an atlas bitmap (size 16384x10268) [alpha-mask]
20.612 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
20.615 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
20.615 Created an atlas bitmap (size 16384x5208) [shadow, linear-magnification, alpha-mask]
20.615 Created an atlas bitmap (size 8192x5216) [shadow, mipmap, linear-magnification, alpha-mask]
20.615 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
20.615 Loading 3D bitmaps: 21
20.639 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
20.660 Parallel sprite loader initialized (threads: 15, bitmaps: 8838)
32.744 Sprites loaded
32.757 Generated mipmaps (4) for atlas [4] of size 16384x16032
32.768 Generated mipmaps (3) for atlas [13] of size 16384x4368
32.789 Generated mipmaps (3) for atlas [14] of size 4096x3040
32.801 Generated mipmaps (3) for atlas [15] of size 16384x16368
32.823 Generated mipmaps (3) for atlas [16] of size 16384x10752
32.834 Generated mipmaps (3) for atlas [17] of size 8192x6096
32.880 Generated mipmaps (3) for atlas [18] of size 8192x2800
32.917 Generated mipmaps (3) for atlas [19] of size 8192x4544
32.929 Generated mipmaps (3) for atlas [20] of size 8192x3408
32.940 Generated mipmaps (3) for atlas [21] of size 3504x768
32.950 Generated mipmaps (3) for atlas [22] of size 4096x3152
32.974 Generated mipmaps (3) for atlas [23] of size 4096x3152
32.984 Generated mipmaps (3) for atlas [24] of size 4096x3152
32.995 Generated mipmaps (5) for atlas [25] of size 8192x4192
33.016 Generated mipmaps (3) for atlas [30] of size 8192x5216
33.035 Custom mipmaps uploaded (3554)
33.060 Estimated VRAM usage for textures: 3975.03 MB (Atlases: 3767.47 MB, Textures: 207.56 MB)
33.060 Real VRAM usage for the whole program: 4555.61 MB
33.063 Custom inputs active: 34
33.275 Factorio initialised
33.278 Steam Storage Quota: 21000/23841
64.952 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\2042784613 - 2.zip: 9826763 bytes.
65.003 Loading level.dat: 44905451 bytes.
65.003 Info Scenario.cpp:152: Map version 2.1.13-5
65.895 Loading blueprint storage: Local timestamp 1786619040, Cloud timestamp 1786619039
66.847 Loading script.dat: 41868 bytes.
66.851 Checksum for script __level__/control.lua: 816093757
66.856 Checksum for script __bplib__/control.lua: 2137417900
66.857 Checksum for script __wirestripper__/control.lua: 1926313660
66.863 Checksum for script __EditorExtensions__/control.lua: 3746159280
66.891 Checksum for script __bp100__/control.lua: 488199719
76.479 Info AppManagerStates.cpp
76.807 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\_autosave1.zip: 10817009 bytes.
76.859 Loading level.dat: 47801265 bytes.
76.859 Info Scenario.cpp:152: Map version 2.1.13-5
77.801 Loading blueprint storage: Local timestamp 1786619040, Cloud timestamp 1786619039
78.762 Loading script.dat: 41868 bytes.
78.766 Checksum for script __level__/control.lua: 816093757
78.770 Checksum for script __bplib__/control.lua: 2137417900
78.770 Checksum for script __wirestripper__/control.lua: 1926313660
78.777 Checksum for script __EditorExtensions__/control.lua: 3746159280
78.800 Checksum for script __bp100__/control.lua: 488199719
203.493 Info AppManagerStates.cpp
203.859 Loading map C:\Users\Ryan\AppData\Roaming\Factorio\saves\_autosave1.zip: 10817009 bytes.
203.918 Loading level.dat: 47801265 bytes.
203.918 Info Scenario.cpp:152: Map version 2.1.13-5
204.870 Loading blueprint storage: Local timestamp 1786619040, Cloud timestamp 1786619039
205.808 Loading script.dat: 41868 bytes.
205.812 Checksum for script __level__/control.lua: 816093757
205.816 Checksum for script __bplib__/control.lua: 2137417900
205.816 Checksum for script __wirestripper__/control.lua: 1926313660
205.823 Checksum for script __EditorExtensions__/control.lua: 3746159280
205.846 Checksum for script __bp100__/control.lua: 488199719
506.707 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
507.174 Info AppManagerStates.cpp
808.137 Info AppManager.cpp:335: Saving to _autosave3 (blocking).
808.771 Info AppManagerStates.cpp
1118.869 Info AppManager.cpp:335: Saving to _autosave1 (blocking).
1119.502 Info AppManagerStates.cpp
1460.433 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
1460.866 Info AppManagerStates.cpp
1797.261 Info AppManager.cpp:335: Saving to _autosave3 (blocking).
1797.729 Info AppManagerStates.cpp
2105.925 Info AppManager.cpp:335: Saving to _autosave1 (blocking).
2106.359 Info AppManagerStates.cpp
2407.722 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
2408.156 Info AppManagerStates.cpp
2716.254 Info AppManager.cpp:335: Saving to _autosave3 (blocking).
2716.687 Info AppManagerStates.cpp
3020.618 Info AppManager.cpp:335: Saving to _autosave1 (blocking).
3021.084 Info AppManagerStates.cpp
3323.613 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
3324.047 Info AppManagerStates.cpp
3626.144 Info AppManager.cpp:335: Saving to _autosave3 (blocking).
3626.543 Info BlueprintShelf.cpp:723: Saving blueprint storage.
3626.913 Saved blueprint storage to cloud
3626.945 Info AppManagerStates.cpp
3800.330 Info AppManagerStates.cpp
3939.907 Info AppManager.cpp:335: Saving to _autosave1 (blocking).
3940.342 Info AppManagerStates.cpp
4254.504 Info AppManager.cpp:335: Saving to _autosave2 (blocking).
4254.908 Info BlueprintShelf.cpp:723: Saving blueprint storage.
4255.281 Saved blueprint storage to cloud
4255.305 Info AppManagerStates.cpp
4320.472 Time travel logging:
76.479 Scenario is being deleted
203.493 Scenario is being deleted
4320.472 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff64bc83466
ModuleBase: 0x00007ff64b060000, ImageSize: 030dc000, RelativeAddress: 00c23466
4320.472 Error CrashHandler.cpp:482: Access Violation: Read at address 000000000BADC14C
4320.472 Error CrashHandler.cpp:496: Exception Context:
rax=0000007c8fe2e380, rbx=000000018f010002, rcx=000000000badc0de,
rdx=0000000000000000, rsi=0000024d85595740, rdi=0000024f1971e801,
rip=00007ff64bc83466, rsp=0000007c8fe2e2c0, rbp=0000007c8fe2e3c0,
r8=00000000fffff08a, r9=00000000fffe64ca, r10=0000000000002000,
r11=0000007c8fe2e2b0, r12=0000000000000001, r13=0000024f50437090,
r14=0000000000000000, r15=0000000000000000
4320.472 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff64b060000 - 0x00007ff64e13c000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\Logger.cpp(343): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\Logger.cpp(385): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA4D2F613)
00007FFDA4D2F613 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA76A93A0)
00007FFDA76A93A0 (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA765F933)
00007FFDA765F933 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA76A4ABF)
00007FFDA76A4ABF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA7585E97)
00007FFDA7585E97 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA76A43FE)
00007FFDA76A43FE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Logistics\WorkerRobotJobs\UpgradeJob.cpp(75): UpgradeJob::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Entity\ConstructionRobot.cpp(295): ConstructionRobot::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Map\Map.cpp(2543): Map::performPlannedEntityUpdates
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Map\Map.cpp(1339): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Game.cpp(226): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Scenario\Scenario.cpp(1219): Scenario::update
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Scenario\Scenario.cpp(1130): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\MainLoop.cpp(1471): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\MainLoop.cpp(1265): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-JHWHwY\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA586CCB7)
00007FFDA586CCB7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA75EAD6C)
00007FFDA75EAD6C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4321.882 Error CrashHandler.cpp:163: Map tick at moment of crash: 579907
4321.916 Info CrashHandler.cpp:291: Executable CRC: 1208953046
4321.916 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4328.807 Uploading log file
4328.846 Error CrashHandler.cpp:243: Heap validation: success.
4328.847 Creating crash dump.
4329.127 CrashDump success