Add sprite faded_percent to LuaGuiElement
Posted: Tue Aug 11, 2026 9:00 pm
The engine uses faded (desaturated?) sprites for filter slots, there does not seem to be any way for us to do the same for our sprites or sprite-buttons.
If the engine enables/disables it instead of applying some percentage value, I don't mind if it's is_faded instead.
Even if my requests (135618, 135616) get implemented, that leaves me unable to make the 'empty' fluidbox properly showcase a filter. Maybe I could if I were to make a sprite prototype for every possible fluid, but being able to do it the same way the engine does it would be preferred.
If the engine enables/disables it instead of applying some percentage value, I don't mind if it's is_faded instead.
Even if my requests (135618, 135616) get implemented, that leaves me unable to make the 'empty' fluidbox properly showcase a filter. Maybe I could if I were to make a sprite prototype for every possible fluid, but being able to do it the same way the engine does it would be preferred.