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Weird Jittery gameplay

Posted: Tue Oct 01, 2013 1:09 pm
by CrAzyP3rS0n
Ive played alot of this game and really enjoyed but now every time i load into a world the character starts walking slow and the machines (mostly inserters) start moving slowly as well. This is really annoying as it makes the game unplayable so if anyone has any ideas please suggest them.

Thanks
CrAzy

Re: Weird Jittery gameplay

Posted: Tue Oct 01, 2013 5:10 pm
by SilverWarior
I presume you are playing old world. Do you have lots and lots of belts with lts of items on them? Developers added a nef feature in this version for belts to automatically move the items either to one side or the other so that items that were placed in the midle of the belt no longer cause clogs on U turns. For this to work the game is probably constatly checking the position of every item on the belt which would require quite some processing time. So if you have a low-end computer this might be the reasons for slowdowns.

I suggest you try playing new world to see it you will be expiriencing same slowdowns


Another thing you might try is going into options and preventing Factorio to use multithreading (lowering the number of threads to 1).
I noticed some ocasional slowdowns on my computer when my Anti Virus Software heavily used one of my cores. I never expirienced such slowdowns with previous versions but then again in those my Anti Virus program never used same Core that Factorio was running.
I will have to do some more "controlled" testing to either confirm or denny this.

Re: Weird Jittery gameplay

Posted: Tue Oct 01, 2013 5:46 pm
by kovarex
The belt logic shouldn't affect it, but maybe there is something wrong.
Could you provide the save, so I can profile it?

Re: Weird Jittery gameplay

Posted: Tue Oct 01, 2013 5:49 pm
by CrAzyP3rS0n
No dont worry i just restarted my computer and it was fine so i dont really know what was wrong with it

Re: Weird Jittery gameplay

Posted: Thu Oct 03, 2013 2:14 am
by SilverWarior
CrAzyP3rS0n wrote:No dont worry i just restarted my computer and it was fine so i dont really know what was wrong with it
The reason might still lay somewhere in multithreading code. I haven't got time to test this out yet but I will soon I hope.

I'll also try to check my theory on full belts to see how much more processing power difference is needed for it to work.