[2.1.14] Beacon effect graph drawing out of widget bounds
Posted: Mon Aug 10, 2026 9:58 am
2.1? Added the ability for beacon profiles to have negative effects. When viewing beacons with negative effects, the graph bleeds into other UI elements.
The base game beacons have a profile of {1,0.7071,...}, matching 1/sqrt(n), this is displayed correctly in the UI since all numbers are positive.
Adding any negative numbers into the beacon profile correctly reverses modules effects in game but looks quite silly in the UI, attached examples with {1,-0.1} and the same with more quality tiers: Allowing for negative effects in beacon profiles allows for very fun mechanics and I hope it stays/ wasn't added in error.
Thanks a lot!
The base game beacons have a profile of {1,0.7071,...}, matching 1/sqrt(n), this is displayed correctly in the UI since all numbers are positive.
Adding any negative numbers into the beacon profile correctly reverses modules effects in game but looks quite silly in the UI, attached examples with {1,-0.1} and the same with more quality tiers: Allowing for negative effects in beacon profiles allows for very fun mechanics and I hope it stays/ wasn't added in error.
Thanks a lot!