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Allow quality modules in biter egg nutrients recipe

Posted: Sun Aug 09, 2026 7:19 am
by zig1000
Currently, biter eggs -> nutrients doesn't accept quality modules.

- Allowing them doesn't seem to risk any infinite loops nor eliminate Bioflux-dependency.
- Allowing them increases options for fish quality-ladder builds (steadily working up to and then maintaining each tier, as opposed to simple washing).
Quality-laddering is a more interesting build and more nutrient-efficient on paper, but since legendary fish need
only be obtained once (after which a continuous supply of them can be maintained without fish-upcycling), in practice
washing is the far superior choice, as it allows the fish lab to be speed moduled and the higher nutrient cost is only
paid once (plus saves footprint/build cost).
I don't think that conclusion would change with qual modules allowed, but compared to prod modules they reduce the amount of base-nutrient recycles needed, which makes the laddering route more tempting at a glance.

Fish -> nutrients is in similar straits, though in its case, it might risk infinites if quality is ever allowed to increase fuel value in future (which IMO it should). If fuel values will never scale with quality, fish -> nutrients could allow quality too.