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[2.1.14] Pumps that didn't fully retract, instantly snap to wagon

Posted: Fri Aug 07, 2026 11:36 pm
by CaveJohnson376
video demonstration attached

likely cause: i suppose there's a float flag which lerps the animation state between retracted and fully deployed onto position of wagon's fluid port. the target variable is updated instantly, regardless of animation status, and that causes it to snap.

potential fix: add another variable which stores previous position of fluid port, and use lerp range from -1 to 1, where 1 is fully deployed onto active position, 0 is fully retracted, -1 is fully deployed onto previous position

Re: [2.1.14] Pumps that didn't fully retract, instantly snap to wagon

Posted: Thu Aug 13, 2026 2:29 pm
by Rseding91
Thanks for the report however I don't believe we will be doing anything about this. It's simply not worth the time and effort for something that isn't causing any gameplay issues.