2.0.X Hurricane06 buildings SE fork
Posted: Tue Aug 04, 2026 10:38 pm
Hello, I'm somewhat curious and frustrated about how brilliant Hurricane's visual sprites are, but sadly they do not have a fully integrated comparability mod for it, I wish to create one.
I do not have any lua experience, however I've took a long gander at the files of other custom entity mods and I don't think it shouldn't be that hard, I've already done the tutorial part of the mod creation segment and understand how the hierarchies work.
Although I always seem to miss out on something which I can't name since it's different every time, I already have access to all the sprites in that archive and the recipe (both scientific research and production recipe) Seems fairly simple: And even adding extra / alternative crafting recipes do not pose a challenge at all for me, they are quite straightforward.
But the entity.lua is the one that kind of stubs me out, too many lines and I cannot read into it completely, I can just copy and paste of a similar 5x5 or a 7x7 building's entity code and change up all the folder directions for animations and icons etc, I'm still a little lost and not to mention I have to do this for over 20 sprites.
The SEI-INTEGRATION mods already do a marvelous job at adding space age items and buildings into space exploration, and I wish to add these buildings as well with alternative crafting recipes, but like I said: I'm not very familiar with this because it's not basic json adjustments unlike SDV or Unturned, is there a base socket that I can start off of, or do I need to learn everything from zero?
I do not have any lua experience, however I've took a long gander at the files of other custom entity mods and I don't think it shouldn't be that hard, I've already done the tutorial part of the mod creation segment and understand how the hierarchies work.
Although I always seem to miss out on something which I can't name since it's different every time, I already have access to all the sprites in that archive and the recipe (both scientific research and production recipe) Seems fairly simple: And even adding extra / alternative crafting recipes do not pose a challenge at all for me, they are quite straightforward.
But the entity.lua is the one that kind of stubs me out, too many lines and I cannot read into it completely, I can just copy and paste of a similar 5x5 or a 7x7 building's entity code and change up all the folder directions for animations and icons etc, I'm still a little lost and not to mention I have to do this for over 20 sprites.
The SEI-INTEGRATION mods already do a marvelous job at adding space age items and buildings into space exploration, and I wish to add these buildings as well with alternative crafting recipes, but like I said: I'm not very familiar with this because it's not basic json adjustments unlike SDV or Unturned, is there a base socket that I can start off of, or do I need to learn everything from zero?