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[2.1.12] Roboport Blueprint overlay graphic does not fully cover existing roboports in map view

Posted: Tue Aug 04, 2026 2:13 am
by RoboticPotatoes
Roboport Blueprint in map view does not fully cover existing Roboports on the map at some zoom levels.

When placing a blueprinted roboport from map view over an existing roboport, at some map view zoom levels the square representing the existing built roboport is not fully covered by the blue square.

for the pictures in this post I copied the roboports using ctrl+c Ctrl+v, but holding a blueprint generated with the blueprint tool (alt+b) does the same thing, as well as when holding the box from the blueprint tool (alt+b) so it contains the roboports in map view.

this was with the game in windowed mode, but i have seen it in fullscreen (both on widescreen and standard aspect ratios)

Re: [2.1.12] Roboport Blueprint overlay graphic does not fully cover existing roboports in map view

Posted: Tue Aug 04, 2026 8:43 am
by Rseding91
Thanks for the report. This is simply how it works due to the nature of the map rendering being different than the blueprint rendering. It is imperfect however we don’t have a known way to make it perfect.