Quality speed modules are also efficiency modules
Posted: Mon Aug 03, 2026 10:10 pm
I assumed quality_affects_energy_usage+allow_consumption is kind of a way to prevent energy surplus loops.
But there is a catch: Rare speed module 2 and 3 have higher speed multipliers than energy multipliers. So event without modded modules you can get better efficiency.
In theory you can do that even with 4 common productivity module and 1000 uncommon speed beacons since effect percentages are stupidly applied additive instead of multiplicative. But this very theoretical.
Is there a nice way to prevent such things?
But there is a catch: Rare speed module 2 and 3 have higher speed multipliers than energy multipliers. So event without modded modules you can get better efficiency.
In theory you can do that even with 4 common productivity module and 1000 uncommon speed beacons since effect percentages are stupidly applied additive instead of multiplicative. But this very theoretical.
Is there a nice way to prevent such things?