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Fluids in Production Buildings
Posted: Sat Aug 01, 2026 1:36 pm
by ichen3132
The usual buffer for liquid inputs in production buildings isn't working properly, such as EM plants producing quantum processors being able to hold 100k+ cold fluoroketone, and Fulgora recipes also doing the same. I think this is just EM plants, as rocket fuel assembly machines still work the same.
Re: Fluids in Production Buildings
Posted: Sat Aug 01, 2026 3:30 pm
by Loewchen
They hold what is in their fluid box, which is more than other entities as they have a pass through connection.
Re: Fluids in Production Buildings
Posted: Sun Aug 02, 2026 5:58 am
by x22
The number you see is the contents of entire pipe system connected to the electromagnetic plant.
This is due to this change in version 2.1.11:
- Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting.