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[2.0.77] Selector combinators 'Random Input' doesn't update signal count

Posted: Fri Jul 31, 2026 6:38 pm
by Kirakian
Selecter combinators 'Random Input' doesn't update signal count until it selects a new input. This causes my inserter to not have the actual stack size derived from the signal count and overfill the train wagon. I expected that it only selects a single signal to send through instead of creating a freeze frame of the signal. I would want this to be fixed, even if it is making it an option to have live signal count.

This is on 2.0.77 (build 84539 expansion, win64)

Blueprint string where I use 'Random Input' with the unexpected behavior:


Re: [2.0.77] Selector combinators 'Random Input' doesn't update signal count

Posted: Fri Jul 31, 2026 6:55 pm
by boskid
Not a bug.