[Klonan] [2.1.12] Expansion party worms spawn too close to wall and destroy defenses
Posted: Tue Jul 28, 2026 3:02 pm
When a expansion party settles near an engineer's wall and spawns a worm about 24-48 tiles away (outside of laser range, but inside of large and behemoth worms), they will destroy the walls and defenses with no way for the engineer to retaliate or defend with turrets on the wall at all (the flamethrower's range is too short as well). The solution to this seems to be gaming wall distance at around 16, which isn't so intuitive.
I upgraded from 2.0, having heard about the buffed expansions, which I had assumed only meant expansion parties were bigger (and I knew that was true!), and was looking forward to have more fun expanding my factory. Huge expansion parties and more often seemed like a breath of fresh air compared to minuscule previous expansion. I was a little miffed when some biters settled directly on top of a solar+radar outpost, with many buildings in the area, but didn't assume it was sign of things to come.
Unfortunately, this happened twice: Expansion party came, out of range of wall and it's defenses, 6-8 large worms settled in that Goldilocks zone, and my wall was destroyed, and I was forced to move it back with robots. The wall was near my base, and I was not about to move my wall back any more. The second time this happened, I loaded a previous autosave and disabled expansion. I don't think I will play with it on in any more of my saves until this is remedied in some way ¯\_( '-' )_/¯
I upgraded from 2.0, having heard about the buffed expansions, which I had assumed only meant expansion parties were bigger (and I knew that was true!), and was looking forward to have more fun expanding my factory. Huge expansion parties and more often seemed like a breath of fresh air compared to minuscule previous expansion. I was a little miffed when some biters settled directly on top of a solar+radar outpost, with many buildings in the area, but didn't assume it was sign of things to come.
Unfortunately, this happened twice: Expansion party came, out of range of wall and it's defenses, 6-8 large worms settled in that Goldilocks zone, and my wall was destroyed, and I was forced to move it back with robots. The wall was near my base, and I was not about to move my wall back any more. The second time this happened, I loaded a previous autosave and disabled expansion. I don't think I will play with it on in any more of my saves until this is remedied in some way ¯\_( '-' )_/¯