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[2.1] Extend local construction to include module slots

Posted: Mon Jul 27, 2026 10:15 am
by Miles107
Scenario:

* Having put down a very large build through repeated/tiled blueprints
* Among the buildings, many beacons, assemblers and so much more (notably, buildings with module slots filled)
* Player character is standing at a construction portion, with enough buildings + modules in the inventory, as well as charged personal roboports and construction bots

Existing:

Now, since the 2.1 update, it's really, really nice that the local area is checked as a shortcut that the players' bots will build the local area.
However, the same cannot be said for modules (or anything that is slotted into the buildings).
The player character is now just standing 15-20 seconds, doing nothing, while the construction queue cycles all the way through, until it gets to those modules and then the own bots fill the slots.

QoL request:

Can the "local build area checked first" please be extended to include modules / slottable items?