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[2.1.12] Missing some entites when creating blueprint

Posted: Sun Jul 26, 2026 10:12 pm
by grossws
Steps to reproduce (in the provided save sa-sandbox-bp-missing-entities.zip with only Editor Extensions mod + SA mods left enabled):
  1. Enter remote view and switch to the platform "test1",
  2. Make full platform blueprint with Alt+B (or use copy-paste onto newly created platform),
  3. Check blueprint for a missing entities, see highlights on the screenshot.
Screenshot_20260727_004645.png
Screenshot_20260727_004645.png (6.35 MiB) Viewed 112 times
Save is basically freeplay where I:
  • went into editor using Editor Extensions mod's Ctrl+Alt+E hotkey,
  • switched to Nauvis surface,
  • removed all entities,
  • filled with lab tiles,
  • and checked both "ignore surface conditions" and "generate new chunks with lab tiles".
Then I added bunch of rocket silos with speed beacons & infinity chests to provide materials to the platform.

Also last log file and original save sa-sandbox.zip (with all the mods that were enabled while creating the platform "test1") are attached.

I didn't find a way to make minimal reproducer since copied and manually repaired platform "test3" blueprints just fine.

Re: [2.1.12] Missing some entites when creating blueprint

Posted: Mon Jul 27, 2026 6:17 am
by boskid
Those entities are not of `player` force but of `EE_TESTFORCE_player`, as such i am not considering this to be a bug.