[2.1.12] Changing map generation setting after importing map exchange string changes the preset
Posted: Wed Jul 22, 2026 9:37 pm
I was playing around with the cliff generation in different presets.
After selecting the Lakes preset settings the cliffs to the max values and exporting the string, I imported it and changed an unrelated value and got completely different Nauvis cliffs, even when changing the values back. It's as if the preset reverts to Default when a value is changed.
I was expecting that the Lakes preset to be remembered after import so others could adjust the settings without getting completely different cliff generation.
Steps to reproduce:
Start the game with Space Age mod + dependencies. No other mods.
Go to the freeplay map generator, select the Lakes preset, seed 1000, and change the Terrain->Cliffs Frequency and Continuity values to 600% for Nauvis Export the Map exchange string and import it again.
Change any setting that affect map generation (for example toggle No enemies on and off again) and you get completely different cliff generations.
After selecting the Lakes preset settings the cliffs to the max values and exporting the string, I imported it and changed an unrelated value and got completely different Nauvis cliffs, even when changing the values back. It's as if the preset reverts to Default when a value is changed.
I was expecting that the Lakes preset to be remembered after import so others could adjust the settings without getting completely different cliff generation.
Steps to reproduce:
Start the game with Space Age mod + dependencies. No other mods.
Go to the freeplay map generator, select the Lakes preset, seed 1000, and change the Terrain->Cliffs Frequency and Continuity values to 600% for Nauvis Export the Map exchange string and import it again.
Change any setting that affect map generation (for example toggle No enemies on and off again) and you get completely different cliff generations.