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Graphical: Randomize Belt item stack sprites.
Posted: Sun Jul 19, 2026 3:13 am
by Ranakastrasz
TL;DR
Use random item sprite per layer on a belt Stack
What?
Instead of a stack using the same sprite repeated up to 4 times, use one of the random available sprites, so that stacks of ore look disorderly instead of, uh, stacks of paper.
(Poor paint.net mockup)

- Belt.png (9.43 KiB) Viewed 187 times

- Belt2.png (11.03 KiB) Viewed 187 times
Why?
The stacks of ore look less like a pile of jumbled ore, than plastic cutouts, due to the perfectly repeated patterns in the stack. If it used one of the 4 random sprites instead, the illusion would be better maintained.
Re: Graphical: Randomize Belt item stack sprites.
Posted: Sun Jul 19, 2026 8:28 am
by Harkonnen
+1 unless it's another
hair sacrifice
Re: Graphical: Randomize Belt item stack sprites.
Posted: Sun Jul 19, 2026 9:38 am
by Hurkyl
I strongly prefer the visual clarity over aesthetics: I really dislike this proposed change.
Regarding the aesthetics...
The stacks of ore look less like a pile of jumbled ore
It's not a pile of jumbled ore. It's an orderly collection of 8 separate stacks per belt tile.
Re: Graphical: Randomize Belt item stack sprites.
Posted: Sun Jul 19, 2026 9:49 am
by Harkonnen
+1 we're in quantum state now
(though not so sure if it's so relevant for ores)