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Idea for mod: item deterioration based on belt/robot travel distance
Posted: Fri Jul 17, 2026 11:33 am
by keymone
similar to spoilage mechanic, the idea is to incentivize usage of trains
want to know how realistic is it to implement before i put some llm on it
Re: Idea for mod: item deterioration based on belt/robot travel distance
Posted: Sat Jul 18, 2026 11:38 am
by protocol_1903
Not even remotely possible unless you re-implement the entire mechanic via script. Which itself isnt very feasible.
Re: Idea for mod: item deterioration based on belt/robot travel distance
Posted: Mon Aug 17, 2026 2:08 pm
by Yokmp
I made a somewhat similar thing a while back. It Was about casting items and they then cooled down into different stages. You could do the same with the spoilage mechanic. When you use am LLM you should also use some kind of test harness to check the code. I can send you a link to a github repo if github decides to work again.
Re: Idea for mod: item deterioration based on belt/robot travel distance
Posted: Mon Aug 17, 2026 2:51 pm
by Yokmp