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make SmokeSource adjustable to flipped graphics set

Posted: Wed Jul 15, 2026 3:10 pm
by graugram
Hello everyone,
I'm talking about the SmokeSource used for example in FluidEnergySource or BurnerEnergySource used for example by the "burner-mining-drill".

Code: Select all

data.raw["mining-drill"]["burner-mining-drill"].energy_source.smoke
I get a problem if I try to design a graphics_set and a graphics_set_flipped with an off-center smokestack also flipping sides when flipping the entity. There is no way to adjust the positions of the SmokeSource to the graphics_set_flipped. It uses the positions of the "unflipped" graphics_set, resulting in the smoke appearing on the wrong side.
So it would be nice if you could make it possible to adjust the SmokeSource positions to a flipped entity.