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[2.1.11] burner-generator generates no pollution

Posted: Tue Jul 14, 2026 8:02 pm
by esso23
1. What did i do?
First discovered with Bob's Power, I removed all mods and spawned burner-generator entity using script.
/c game.player.insert{name='burner-generator', amount=1}
I spawned a few generators and a few mining drills to test it out.

2. What heppened?
In production statistics only the Drills generate pollution. Burner generators generate none - also in the tooltip there is no pollution displayed.

3. What should happen?
Burner generators should generate pollution 10/m.

4. Does it happen always, once, or sometimes?
Always.

Re: [2.1.11] burner-generator generates no pollution

Posted: Tue Jul 14, 2026 9:37 pm
by robot256
Factorio 2.0 changed the API to allow multiple types if pollution (each surface chooses which type it uses, and entities that only emit different types are essentially non-polluting on that surface).

Could it be that the prototype definition was not updated to produce Nauvis pollution correctly? Per https://lua-api.factorio.com/latest/typ ... per_minute

Re: [2.1.11] burner-generator generates no pollution

Posted: Tue Jul 14, 2026 9:44 pm
by eugenekay
robot256 wrote: Tue Jul 14, 2026 9:37 pmCould it be that the prototype definition was not updated to produce Nauvis pollution correctly? Per https://lua-api.factorio.com/latest/typ ... per_minute
It was updated for version 2.0.7:

Code: Select all

emissions_per_minute = { pollution = 10 },

Re: [2.1.11] burner-generator generates no pollution

Posted: Tue Jul 14, 2026 10:56 pm
by eugenekay
Confirmed that it works fine in Version 2.0.77:
07-14-2026, 18-50-05.png
07-14-2026, 18-50-05.png (55.33 KiB) Viewed 77 times
(using F4 options show-pollution-values and show-polluted-chunks)

According to the 2.1.7 Changelog there were a few Burner-related changes. The burner-generator is unused in the Base game, so there is probably no Test case for it.....