Placing parameterized blueprint programmatically
Posted: Mon Jul 13, 2026 6:55 pm
We have LuaRecord.build_blueprint() to place a blueprint via code. For a blueprint that contain parameters, is there any way to apply values for the free ones?
Ideally it would automatically configure dependent parameters as well, but I suppose if there's a manual way for me to do that, it would suffice. I'm talking about a scripting version of this dialog: something like:
Ideally it would automatically configure dependent parameters as well, but I suppose if there's a manual way for me to do that, it would suffice. I'm talking about a scripting version of this dialog: something like:
Code: Select all
player.cursor_record.build_blueprint(
parameters = { "parameter-0" = "beacon", "Request amount" = "50" },
...)