[2.0.77] Bots won't destruct/replace Elevated Rails
Posted: Mon Jul 13, 2026 6:11 pm
What did you do?
Placed Elevated Rails, then tried to force-build a blueprint of other Elevated Rails over the top.
What happened?
Bots replaced some of the rails, but got permanently stuck on others.
What did you expect to happen instead?
Bots should have removed all in-the-way entities and built the entire blueprint.
Does it happen always, once, or sometimes?
Always
Detailed explanation / reproduction:
The attached save is in sandbox mode but the problem occurs in freeplay too.
The save has a Roboport, a storage chest and some pre-existing (straight) elevated rails that I placed.
In the Game Blueprints there is a blueprint for an elevated T-junction.
There are 50 Construction bots in the Roboport and enough materials in the storage chest to build the T-junction outright.
Take the blueprint, align 2 of the Elevated Rail supports from the blueprint with 2 of the existing supports, then move the cursor down such that the new supports are offset from the existing supports. Force-build. This will mark the old supports for destruction and ghost the new supports. The bots will fly out to do their thing but some of them will go to their target and just hover in place. Forever. Some of the entities marked for destruction will never get removed - even though there are idle bots in the Roboport.
I think what is happening is there are some elevated rails that aren't marked for destruction, and so the supports underneath them can't be removed. But until they are removed, the new entities cannot be placed down. So the bots with the new items are waiting for space to deploy but nobody is coming to remove the existing supports until the supports are no longer needed (which never happens).
I think the solution should be that, if a rail support is marked for destruction, then the rails above it that require support should automatically be marked for destruction too and re-ghosted so that they will be restored automatically if/when a new support is built. If the player intends to remove the elevated rails too then they can simply clear the ghost after.
Placed Elevated Rails, then tried to force-build a blueprint of other Elevated Rails over the top.
What happened?
Bots replaced some of the rails, but got permanently stuck on others.
What did you expect to happen instead?
Bots should have removed all in-the-way entities and built the entire blueprint.
Does it happen always, once, or sometimes?
Always
Detailed explanation / reproduction:
The attached save is in sandbox mode but the problem occurs in freeplay too.
The save has a Roboport, a storage chest and some pre-existing (straight) elevated rails that I placed.
In the Game Blueprints there is a blueprint for an elevated T-junction.
There are 50 Construction bots in the Roboport and enough materials in the storage chest to build the T-junction outright.
Take the blueprint, align 2 of the Elevated Rail supports from the blueprint with 2 of the existing supports, then move the cursor down such that the new supports are offset from the existing supports. Force-build. This will mark the old supports for destruction and ghost the new supports. The bots will fly out to do their thing but some of them will go to their target and just hover in place. Forever. Some of the entities marked for destruction will never get removed - even though there are idle bots in the Roboport.
I think what is happening is there are some elevated rails that aren't marked for destruction, and so the supports underneath them can't be removed. But until they are removed, the new entities cannot be placed down. So the bots with the new items are waiting for space to deploy but nobody is coming to remove the existing supports until the supports are no longer needed (which never happens).
I think the solution should be that, if a rail support is marked for destruction, then the rails above it that require support should automatically be marked for destruction too and re-ghosted so that they will be restored automatically if/when a new support is built. If the player intends to remove the elevated rails too then they can simply clear the ghost after.