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[raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.
Posted: Mon Jul 13, 2026 5:42 pm
by MeteorSwarm
In Muluna, Moon of Nauvis version 2.4.11, the mod's "Steam crusher", which is intended to take any temperature steam up to 500 C, is restricted to only accept 15 C steam. This behavior contradicts the behavior defined for the prototype.

- 07-13-2026, 10-38-27.png (2.02 MiB) Viewed 570 times
Expected behavior
I would expect the temperature range defined by Muluna's steam crusher to be respected.
Re: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.
Posted: Thu Aug 13, 2026 11:02 pm
by raiguard
I can't reproduce - it can take any temperature of steam.

- 08-13-2026, 17-02-35.png (543.75 KiB) Viewed 267 times
Re: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.
Posted: Thu Aug 13, 2026 11:06 pm
by MeteorSwarm
Thank you for the response. The actual issue is related to other "Fluid mixing" issues, where the game engine appears to count bidirectional fluidboxes as part of the same fluidbox, making them "mixed" and therefore unable to connect to other fluid boxes. Feel free to mark this as a duplicate. Once
viewtopic.php?t=134184 is resolved, I'm guessing that this issue will also be resolved.
Re: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.
Posted: Wed Aug 19, 2026 5:12 pm
by raiguard
That "issue" is exactly how it is meant to work in 2.1, but apparently it was a misguided decision.