[2.1.10] Hand-crafting Yumako Fruit into Yumako Mesh spoils instantly if craft goes beyond 3 minutes.
Posted: Mon Jul 13, 2026 1:46 pm
What did you do?
Hand-crafted Yumako Mesh from Yumako Fruit by clicking the craft button, and let the crafting queue run long enough that the total hand-crafting time exceeded 3 minutes (the spoilage time of Yumako Mesh itself), rather than the ~1-hour spoilage time of the input Yumako Fruit.
What happened?
The item(s) crafted after that 3-minute mark came out already spoiled, turning directly into Spoilage instead of Yumako Mesh. It looks like the spoilage timer for the output item (Mesh) starts counting from the moment the craft was queued/clicked, not from the moment the item actually finishes crafting and enters existence.
What did you expect to happen instead?
I expected the crafted item to spawn as fresh Yumako Mesh with its own full 3-minute spoilage timer starting at the moment it's produced — not to inherit an elapsed time based on the input's (Yumako Fruit's) much longer spoilage window, and not to spawn pre-spoiled.
Does it happen always, once, or sometimes?
Always — any hand-craft of Yumako Mesh where the individual craft completes more than 3 minutes after the crafting queue was started results in that item spawning as Spoilage instead of Mesh.
Steps to reproduce:
Have Yumako Fruit in inventory.
Open the crafting menu and queue enough Yumako Mesh crafts by hand that the cumulative queue time exceeds 3 minutes before some of the later items finish.
Wait for the queue to process past the 3-minute mark.
Observe that items crafted after that point appear as Spoilage rather than Yumako Mesh.
Hand-crafted Yumako Mesh from Yumako Fruit by clicking the craft button, and let the crafting queue run long enough that the total hand-crafting time exceeded 3 minutes (the spoilage time of Yumako Mesh itself), rather than the ~1-hour spoilage time of the input Yumako Fruit.
What happened?
The item(s) crafted after that 3-minute mark came out already spoiled, turning directly into Spoilage instead of Yumako Mesh. It looks like the spoilage timer for the output item (Mesh) starts counting from the moment the craft was queued/clicked, not from the moment the item actually finishes crafting and enters existence.
What did you expect to happen instead?
I expected the crafted item to spawn as fresh Yumako Mesh with its own full 3-minute spoilage timer starting at the moment it's produced — not to inherit an elapsed time based on the input's (Yumako Fruit's) much longer spoilage window, and not to spawn pre-spoiled.
Does it happen always, once, or sometimes?
Always — any hand-craft of Yumako Mesh where the individual craft completes more than 3 minutes after the crafting queue was started results in that item spawning as Spoilage instead of Mesh.
Steps to reproduce:
Have Yumako Fruit in inventory.
Open the crafting menu and queue enough Yumako Mesh crafts by hand that the cumulative queue time exceeds 3 minutes before some of the later items finish.
Wait for the queue to process past the 3-minute mark.
Observe that items crafted after that point appear as Spoilage rather than Yumako Mesh.