Allow setting any entity insertion limit using circuit networks
Posted: Fri Jul 10, 2026 5:52 am
Also expose it to the API, so that you can set an entity to have a custom insertion limit.
Currently, it looks like it's being calculated relatively to the entity consumption rate, and as a multiple of the recipe source item requirement, say for example if you need 1 iron and 3 wires to make an electronic circuit at a rate of 3/s, the insertion limit is something like 3*1 for iron , and 3*3 for wires.
However, setting it to some arbitrarity low or high value (as a multiple of the recipe requirement count), or even zero, has many useful applications in terms of gameplay, and entity design.
Counter-intuitively, the manual insertion limit is actually much different, and looks to be relative to the stack size and consumption rate instead. Meaning for example what you can do manually, you cannot do using inserters.
Currently, it looks like it's being calculated relatively to the entity consumption rate, and as a multiple of the recipe source item requirement, say for example if you need 1 iron and 3 wires to make an electronic circuit at a rate of 3/s, the insertion limit is something like 3*1 for iron , and 3*3 for wires.
However, setting it to some arbitrarity low or high value (as a multiple of the recipe requirement count), or even zero, has many useful applications in terms of gameplay, and entity design.
Counter-intuitively, the manual insertion limit is actually much different, and looks to be relative to the stack size and consumption rate instead. Meaning for example what you can do manually, you cannot do using inserters.