[Donion] [2.0.77] Incorrect sound effect when placing new items in blueprint library
Posted: Fri Jul 10, 2026 5:36 am
Summary:
Using the cursor to place an item in the blueprint library that was not already in the blueprint library produces the generic item inventory drop sound effect from pre-2.0, instead of using the specific sound effect for that item. I suspect this is related to 134925.
Steps to reproduce:
1. Create a blueprint, blueprint book, deconstruction planner, or upgrade planner.
2. Place the created item in the player inventory.
3. Open the blueprint library. The issue happens on both the "My blueprints" and "Game blueprints" tabs, so it shouldn't matter which tab you use.
4. Use the "Pick up/drop item stack" keybind (Left-click by default) to pick up the item from the player inventory.
5. Drop the item in the blueprint library. Note the sound effect played.
6. Pick up the item from the blueprint library.
7. Drop the item back in the blueprint library. Note the sound effect played.
Expected behavior:
The sound effect played in steps 5 and 7 should be the same (__base__/sound/item/blueprint-inventory-move.ogg for blueprint books, __base__/sound/item/planner-inventory-move.ogg for blueprints, deconstruction planners, and upgrade planners).
Actual behavior:
The sound effect played in step 5 is the generic item drop sound (__core__/sound/gui-inventory-slot-button.ogg).
Using the cursor to place an item in the blueprint library that was not already in the blueprint library produces the generic item inventory drop sound effect from pre-2.0, instead of using the specific sound effect for that item. I suspect this is related to 134925.
Steps to reproduce:
1. Create a blueprint, blueprint book, deconstruction planner, or upgrade planner.
2. Place the created item in the player inventory.
3. Open the blueprint library. The issue happens on both the "My blueprints" and "Game blueprints" tabs, so it shouldn't matter which tab you use.
4. Use the "Pick up/drop item stack" keybind (Left-click by default) to pick up the item from the player inventory.
5. Drop the item in the blueprint library. Note the sound effect played.
6. Pick up the item from the blueprint library.
7. Drop the item back in the blueprint library. Note the sound effect played.
Expected behavior:
The sound effect played in steps 5 and 7 should be the same (__base__/sound/item/blueprint-inventory-move.ogg for blueprint books, __base__/sound/item/planner-inventory-move.ogg for blueprints, deconstruction planners, and upgrade planners).
Actual behavior:
The sound effect played in step 5 is the generic item drop sound (__core__/sound/gui-inventory-slot-button.ogg).