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Crashing repeatedly seconds after start

Posted: Thu Jul 09, 2026 6:52 pm
by SemedianIndustries

Code: Select all

0.000 2026-07-09 20:37:46; Factorio 2.0.77 (build 84539, win64, steam, space-age)
   0.000 Operating system: Windows 11 (build 26200) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/semed/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/semed/AppData/Roaming/Factorio [164472/965403MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13980HX, 32 cores, RAM: 13370/32467 MB, page: 18261/46803 MB, virtual: 4375/134217727 MB, extended virtual: 0 MB]
   0.043 Memory info:
   0.043  [0]: SK Hynix HMCG78AGBSA095N 16384 MB 5600 MHz 1.1 v 64|64
   0.043  [1]: SK Hynix HMCG78AGBSA095N 16384 MB 5600 MHz 1.1 v 64|64
   0.057 Display options: [FullScreen: true] [VSync: false] [UIScale: manual-pixels (150.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.203 Video driver: windows
   0.203 Available displays: 1
   0.203  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz}
   0.252 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.510 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 Laptop GPU; id: 10de-27a0; driver: nvldumdx.dll 32.0.15.9636
   0.510   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.510   [Local Video Memory] Budget: 11227MB, CurrentUsage: 6MB, Reservation: 0/5741MB
   0.510   [Non-Local Vid.Mem.] Budget: 15465MB, CurrentUsage: 0MB, Reservation: 0/7860MB
   0.510   Tiled resources: Tier 2
   0.510   Unified Memory Architecture: No
   0.510   BGR 565 Supported: Yes
   0.510   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.510 Graphics settings preset: very-high
   0.510   Dedicated video memory size 11995 MB
   0.536 Desktop composition is active.
   0.536 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.536                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWtl] [B:100,C:100,S:120]
   0.585 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.673 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
   0.673 Info ModManager.cpp:449: FeatureFlag freezing = true
   0.673 Info ModManager.cpp:449: FeatureFlag quality = true
   0.673 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
   0.673 Info ModManager.cpp:449: FeatureFlag segmented-units = true
   0.673 Info ModManager.cpp:449: FeatureFlag space-travel = true
   0.673 Info ModManager.cpp:449: FeatureFlag spoiling = true
   0.676 Loading mod core 0.0.0 (data.lua)
   0.690 Loading mod base 2.0.77 (data.lua)
   0.812 Loading mod elevated-rails 2.0.77 (data.lua)
   0.840 Loading mod quality 2.0.77 (data.lua)
   0.858 Loading mod space-age 2.0.77 (data.lua)
   1.077 Loading mod base 2.0.77 (data-updates.lua)
   1.088 Loading mod quality 2.0.77 (data-updates.lua)
   1.101 Loading mod space-age 2.0.77 (data-updates.lua)
   1.174 Checksum for core: 4187927925
   1.174 Checksum of base: 1879415942
   1.174 Checksum of elevated-rails: 70351106
   1.174 Checksum of quality: 1142589254
   1.174 Checksum of space-age: 1510664043
   1.503 Prototype list checksum: 3295867752
   1.545 Loading sounds...
   1.874 Info PlayerData.cpp:66: Local player-data.json unavailable
   1.874 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1783494916
   1.877 Post-data load graphics options: [Light occlusion: YES]
   2.139 Initial atlas bitmap size is 16384
   2.150 Created an atlas bitmap (size 16384x16364) [none]
   2.162 Created an atlas bitmap (size 16384x16384) [none]
   2.180 Created an atlas bitmap (size 16384x16372) [none]
   2.180 Created an atlas bitmap (size 16384x15084) [none]
   2.183 Created an atlas bitmap (size 16384x16384) [low-object]
   2.184 Created an atlas bitmap (size 4096x2496) [low-object]
   2.186 Created an atlas bitmap (size 16384x16324) [corpse-decay]
   2.186 Created an atlas bitmap (size 4096x2804) [corpse-decay]
   2.186 Created an atlas bitmap (size 16384x9268) [decal]
   2.186 Created an atlas bitmap (size 16384x5596) [none]
   2.186 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.186 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.186 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
   2.190 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
   2.190 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
   2.190 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.190 Created an atlas bitmap (size 8192x2608) [mipmap]
   2.190 Created an atlas bitmap (size 3504x768) [mipmap]
   2.190 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.190 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.190 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.191 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.191 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   2.207 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   2.210 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   2.210 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
   2.211 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
   2.211 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.211 Loading 3D bitmaps.
   2.221 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.263 Parallel sprite loader initialized (threads: 29, bitmaps: 8398)
  13.515 Sprites loaded
  13.539 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  13.550 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  13.561 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  13.573 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  13.584 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  13.595 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  13.606 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  13.665 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  13.677 Generated mipmaps (3) for atlas [17] of size 3504x768   
  13.689 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  13.723 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  13.734 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  13.745 Generated mipmaps (5) for atlas [21] of size 8192x3888   
  13.756 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  13.775 Custom mipmaps uploaded (3493)
  13.792 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB)
  13.937 Factorio initialised
  13.951 Steam Storage Quota: 21485/23841
 166.115 Loading map C:\Users\semed\AppData\Roaming\Factorio\saves\_autosave3.zip: 328141251 bytes.
 166.166 Loading level.dat: 1044075752 bytes.
 166.166 Info Scenario.cpp:154: Map version 2.0.77-0
 178.643 Loading blueprint storage: Local timestamp 1783450982, Cloud timestamp 1783450980
 178.833 Loading script.dat: 1231 bytes.
 178.835 Checksum for script __level__/control.lua: 2722821277
 222.130 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6d222afe8
ModuleBase: 0x00007ff6d1660000, ImageSize: 02a17000, RelativeAddress: 00bcafe8
 222.130 Error CrashHandler.cpp:509: Access Violation: Unknown at address 00007FF65222AFE8
 222.130 Error CrashHandler.cpp:523: Exception Context:
rax=0000000000000000, rbx=000000000000004e, rcx=0000016c434b07a0,
rdx=000001692ff08320, rsi=0000000000000001, rdi=000001692ff08320,
rip=00007ff6d222afe8, rsp=00000019d566e300, rbp=0000016c43d99d70,
 r8=000000000000004e,  r9=0000000000000002, r10=0000000000000001,
r11=0000000000000001, r12=0000000000000002, r13=0000016c406e4bc8,
r14=000000000000004e, r15=00000169312f2870
 222.130 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6d1660000 - 0x00007ff6d4077000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0809F913)
00007FFF0809F913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0AB08A0B)
00007FFF0AB08A0B (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0AABF933)
00007FFF0AABF933 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0AB047AF)
00007FFF0AB047AF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0A9C21C7)
00007FFF0A9C21C7 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0AB040EE)
00007FFF0AB040EE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Material\ProductionHelper.cpp(382): ProductionHelper::hasFluidProductOverload
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Material\ProductionHelper.cpp(367): ProductionHelper::hasProductOverload
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Entity\AssemblingMachine.cpp(420): AssemblingMachine::canInsert
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Entity\Inserter.cpp(1171): Inserter::transferFromInventoryWithoutSpoilPriority
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Entity\Inserter.cpp(1146): Inserter::transferFromInventory
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Entity\Inserter.cpp(1090): Inserter::getPickupTarget
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Entity\Inserter.cpp(1688): Inserter::update
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Surface\ActiveEntitiesOrder.hpp(146): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,Loader,AssemblingMachine,AgriculturalTower,OldAgriculturalTower,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,InfinityCargoWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,TemporaryContainer,CharacterCorpse,CombatRobot,CaptureRobot,Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Valve,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Surface\Surface.cpp(2447): Surface::update
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Map\Map.cpp(1320): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Game.cpp(191): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Scenario\Scenario.cpp(1134): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\MainLoop.cpp(1436): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\MainLoop.cpp(1229): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl SteelSeriesController::*)(void),SteelSeriesController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF09D7E957)
00007FFF09D7E957 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0AA27C1C)
00007FFF0AA27C1C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 223.626 Error CrashHandler.cpp:190: Map tick at moment of crash: 117180651
 223.973 Info CrashHandler.cpp:318: Executable CRC: 2077159202
 223.973 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 229.723 Uploading log file
 231.015 Error CrashHandler.cpp:270: Heap validation: success.
 231.019 Creating crash dump.
 231.823 CrashDump success

Re: Crashing repeatedly seconds after start

Posted: Sat Jul 11, 2026 1:09 am
by Loewchen
Still same hardware as 130844.