Smarter enemies: Biters avoid corpses
Posted: Mon Jul 06, 2026 5:42 pm
There used to be a mod that made biters avoid pathing or at least increased the cost of pathing through areas that contained dead biters. This caused biters to appear more intelligent as they would attack different parts of your base, almost as if they were probing your defenses looking for weaknesses. You could also expand this logic so that newly destroyed turrets (with a decent kill count) become highly desirable paths biters take in order to get to their target and only with time and additional biter corpses in the area do they start avoiding this breach in your defenses.
Exceptions should be made for biters attacking players or their vehicle or anything in a specific range around a nest otherwise they might exhibit weird behaviors when directly combating the player.
Having biters avoid biter corpses has some examples in the real world. Humans don't like the smell of corpses for instance. Bees will attack something when they smell the innards of a dead bee.
Exceptions should be made for biters attacking players or their vehicle or anything in a specific range around a nest otherwise they might exhibit weird behaviors when directly combating the player.
Having biters avoid biter corpses has some examples in the real world. Humans don't like the smell of corpses for instance. Bees will attack something when they smell the innards of a dead bee.