Pasting could appropriately cancel deconstruction
Posted: Mon Jul 06, 2026 4:20 pm
## TL;DR:
When a blueprint is pasted over existing structures that have been marked for deconstruction... entities that match the new blueprint should have their deconstruction cancelled.
## Why?
I have a large smelting area. I design a new smelting process that *mostly* adds to the original, but moves several belts.
The current method would be deconstruct everything, slap down the new print, and wait while buildings that don't need to move are ripped up and put down again. Wasteful!
Cherry picking through the two prints to find the differences also painful. Pasting without cleaning could leave artifacts that interfere with the new plan.
Please and thank you!
When a blueprint is pasted over existing structures that have been marked for deconstruction... entities that match the new blueprint should have their deconstruction cancelled.
## Why?
I have a large smelting area. I design a new smelting process that *mostly* adds to the original, but moves several belts.
The current method would be deconstruct everything, slap down the new print, and wait while buildings that don't need to move are ripped up and put down again. Wasteful!
Cherry picking through the two prints to find the differences also painful. Pasting without cleaning could leave artifacts that interfere with the new plan.
Please and thank you!