Ghost logicstic network recognition.
Posted: Mon Jul 06, 2026 6:30 am
First off, I absolutely love Factorio and have massive respect for the dev team. But I ran into a major friction point recently that feels like a missing core feature.
I ran a circuit cable all the way from my main mega-base to a distant mining outpost, expecting to be able to read what ghost entities needed to be built so I could automate shipping the construction materials. I was incredibly surprised to find out that logistic networks and roboports simply can't natively recognize ghost construction requests.
Right now, automating long-distance supply lines for new construction requires incredibly specific, convoluted circuit logic setups. While these workarounds exist, they honestly feel like a band-aid solution to a problem that should have a clean, native option in the base game.
The Suggestion:
Give us a native option—ideally a toggle on the Roboport or a specific circuit network setting—that reads missing ghost entities/construction requests within that logistics area and outputs them as signals.
This would drastically improve long-distance automation, allowing a base to dynamically "know" exactly what a distant outpost needs to finish building itself or just you know maintain its self i dont want to deliver every single neccsisary resource to a base and can not solve it without requiring a PhD in advanced combinator engineering just to bridge the gap.
I ran a circuit cable all the way from my main mega-base to a distant mining outpost, expecting to be able to read what ghost entities needed to be built so I could automate shipping the construction materials. I was incredibly surprised to find out that logistic networks and roboports simply can't natively recognize ghost construction requests.
Right now, automating long-distance supply lines for new construction requires incredibly specific, convoluted circuit logic setups. While these workarounds exist, they honestly feel like a band-aid solution to a problem that should have a clean, native option in the base game.
The Suggestion:
Give us a native option—ideally a toggle on the Roboport or a specific circuit network setting—that reads missing ghost entities/construction requests within that logistics area and outputs them as signals.
This would drastically improve long-distance automation, allowing a base to dynamically "know" exactly what a distant outpost needs to finish building itself or just you know maintain its self i dont want to deliver every single neccsisary resource to a base and can not solve it without requiring a PhD in advanced combinator engineering just to bridge the gap.