[2.1.9] Asteroids now trigger Reprocessing recipes
Posted: Mon Jul 06, 2026 2:13 am
In the (related?) report "[2.1.7] Asteroid signal no longer sets crushing recipe" viewtopic.php?p=695465#p695465, I discovered that the Oxide Asteroid signal no longer triggers the Ice Crushing recipe. That change broke the ability to implement zero-combinator crusher recipe switching.
Now, after unlocking the Asteroid Reprocessing technology, I realize that Oxide Asteroid does in fact trigger a recipe, but it is a Reprocessing recipe:
This change has caused many of my small ship designs (which use crusher recipe switching) to break the moment I unlock the Asteroid Reprocessing technology.
Preserving the old behavior (Asteroids trigger their corresponding crushing recipe) is justified because:
Now, after unlocking the Asteroid Reprocessing technology, I realize that Oxide Asteroid does in fact trigger a recipe, but it is a Reprocessing recipe:
This change has caused many of my small ship designs (which use crusher recipe switching) to break the moment I unlock the Asteroid Reprocessing technology.
Preserving the old behavior (Asteroids trigger their corresponding crushing recipe) is justified because:
- There is precedent: furnaces also work this way (the ingredient is what sets the output recipe)
- This is going to break a lot of small ship designs
- No one was relying on the new behavior (Asteroids trigger Reprocessing recipes)