Robots Quality Of Life Improvement
Posted: Sun Jul 05, 2026 11:42 pm
Hello!
I really like your game, and I have been playing it basically since it's release date. However, there are some things I would think would make the game better, and would be easy to implement in 2.1. I realize there might be tens of thousands of these, so I will be quick: one of the most annoying things that can happen is if you want to build an outpost somewhere before you have spidertrons, and you request a bunch of things from the logistics network, but right before the bots get to you they suddenly need charge and turn to a roboport. So, here is my suggestion: if a robot needs charge but is within some distance of its target (15 tiles? Less than 2/3 the distance to the roboport it would charge at?) then it would postpone charging until its job is done. I think that would make situations like these less frustrating.
Sincerely,
That_Guy_32064
I really like your game, and I have been playing it basically since it's release date. However, there are some things I would think would make the game better, and would be easy to implement in 2.1. I realize there might be tens of thousands of these, so I will be quick: one of the most annoying things that can happen is if you want to build an outpost somewhere before you have spidertrons, and you request a bunch of things from the logistics network, but right before the bots get to you they suddenly need charge and turn to a roboport. So, here is my suggestion: if a robot needs charge but is within some distance of its target (15 tiles? Less than 2/3 the distance to the roboport it would charge at?) then it would postpone charging until its job is done. I think that would make situations like these less frustrating.
Sincerely,
That_Guy_32064