[2.1.9]Performance problem: Construction manager consumes ~100 ms/tick
Posted: Sun Jul 05, 2026 4:10 am
Version: 2.1.9
Mods: None (vanilla + Space Age)
The game gradually developed a severe UPS degradation.
Initially, the slowdown occurred only occasionally (or at regular intervals) and lasted for a short time before recovering. Over time, both the frequency and the duration of these slowdowns increased until the game eventually remained at approximately 8 UPS almost continuously.
The performance debug overlay shows:
Construction manager: ~97–114 ms/tick
Entity update: ~2 ms/tick
Logistic manager: ~0.13 ms/tick
Electric network: ~0.4 ms/tick
Almost all update time is spent inside Construction manager.
Entity update, transport lines, electric network, fluid system, trains, and logistic manager all appear to have normal CPU usage.
Using the debug editor, I removed all entities from Navius surface, and the performance returned to normal.
Mods: None (vanilla + Space Age)
The game gradually developed a severe UPS degradation.
Initially, the slowdown occurred only occasionally (or at regular intervals) and lasted for a short time before recovering. Over time, both the frequency and the duration of these slowdowns increased until the game eventually remained at approximately 8 UPS almost continuously.
The performance debug overlay shows:
Construction manager: ~97–114 ms/tick
Entity update: ~2 ms/tick
Logistic manager: ~0.13 ms/tick
Electric network: ~0.4 ms/tick
Almost all update time is spent inside Construction manager.
Entity update, transport lines, electric network, fluid system, trains, and logistic manager all appear to have normal CPU usage.
Using the debug editor, I removed all entities from Navius surface, and the performance returned to normal.