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[2.1.9] luaentity::get_filter() returns nil on storage chest ghosts

Posted: Fri Jul 03, 2026 4:54 pm
by Quezler
- place storage chest ghost
- set a filter
- /c game.print(serpent.block(game.player.selected.get_filter(1)))
- nil

expected behavior: for it to succeed, just like inserters, and reading the filter from ghosts already works.

the this->sections.compiled.empty() check within LogisticPointFilters::getStorageFilter seems to be the culprit, or at least involved.