Biter expansion changes and it's implications
Posted: Fri Jul 03, 2026 7:33 am
Hello!
I've been playing 2.1 since it came out and i saw and experienced the changes to biter expansion sizes and personally found them incredibly overtuned and it made me think about what this change is meant to accomplish or imply. I mainly was thinking about this because 2.1 specifically besides the biters had other changes (such as the non-negotiable removal of Space Casinos) that were ... strange? oddly against the idea of Factorio? as in, it being a sandbox where your solutions are your expressions translated into gameplay. Space Age in general strayed away from this IMO already, but they continued this trend in this latest update.
But to go back to biters, for example my go to method of destroying expansions in the pre-tank early game is driving around with a car and taking care of the minor popups with guns and grenades, quick and easy, no hassle, in my mind it fits the balance of player power and threat levels faced on default settings. However, these giant nests that pretty much immediately just emerge from nowhere are not exactly very favourable for this gameplay, so it made me wonder did they intend to exactly limit this behaviour? Or perhaps did they intend to increase the use of turret / flamer turret creep behind walls as to be intended? Because a 450 HP flimsy car against a swarm of biters and worms that i only saw previously by the time i was about to leave to another planet feels unbalanced. However i am just one player among many and consider myself relatively maleable, maybe my experiences are not universal, this particular change is just a matter of getting used to (or balance, i've also read they are actively doing that), which is why i'd be glad to read insights and thoughts from you!
I've been playing 2.1 since it came out and i saw and experienced the changes to biter expansion sizes and personally found them incredibly overtuned and it made me think about what this change is meant to accomplish or imply. I mainly was thinking about this because 2.1 specifically besides the biters had other changes (such as the non-negotiable removal of Space Casinos) that were ... strange? oddly against the idea of Factorio? as in, it being a sandbox where your solutions are your expressions translated into gameplay. Space Age in general strayed away from this IMO already, but they continued this trend in this latest update.
But to go back to biters, for example my go to method of destroying expansions in the pre-tank early game is driving around with a car and taking care of the minor popups with guns and grenades, quick and easy, no hassle, in my mind it fits the balance of player power and threat levels faced on default settings. However, these giant nests that pretty much immediately just emerge from nowhere are not exactly very favourable for this gameplay, so it made me wonder did they intend to exactly limit this behaviour? Or perhaps did they intend to increase the use of turret / flamer turret creep behind walls as to be intended? Because a 450 HP flimsy car against a swarm of biters and worms that i only saw previously by the time i was about to leave to another planet feels unbalanced. However i am just one player among many and consider myself relatively maleable, maybe my experiences are not universal, this particular change is just a matter of getting used to (or balance, i've also read they are actively doing that), which is why i'd be glad to read insights and thoughts from you!