"Cannot connect pipelines with different fluids" does not show if it's a building's output [2.1.8]
Posted: Tue Jun 30, 2026 7:19 am
When you are mixing two different fluids, "Cannot connect pipelines with different fluids" is supposed to tell you that you can't do that:
But no such error appears if the pipe is being placed directly on a building's output, despite the building's internal buffer being full of that fluid:
And if the pipes are super-forced-placed anyway (eg: by robots), no "Mixing fluid error" will show on the pipes that are right next to a building's output, even though those sure look like mixing fluids to me!
What I expected: Consistent behaviour if a pipe is placed next to a building, or next to a pipe is immediately taking a building's output: why do zero tiles of pipe cause it to not complain?
Save game: and log:
But no such error appears if the pipe is being placed directly on a building's output, despite the building's internal buffer being full of that fluid:
And if the pipes are super-forced-placed anyway (eg: by robots), no "Mixing fluid error" will show on the pipes that are right next to a building's output, even though those sure look like mixing fluids to me!
What I expected: Consistent behaviour if a pipe is placed next to a building, or next to a pipe is immediately taking a building's output: why do zero tiles of pipe cause it to not complain?
Save game: and log: