A Purpose for Fluid Wagons
Posted: Mon Jun 29, 2026 7:29 pm
TL;DR
pipes should be nerfed to give fluid wagons a purpose
Why?
Fluid wagons are pretty useless.
Currently, there is no downside to just running a huge pipe from a to b. Yes you need intermittent pumps, but you need to run power to the pump jacks anyway, so that's barely an inconvenience.
10 minutes into the game, I transport my water with pipes.
3 hours into the game, I transport my oil with pipes.
500 hours in, would you believe it, pipes are still by far the best option.
What?
My Proposal: Leakage
What if pipes aren't 100% air tight? Let's say, a pipe loses 5% of its contents every 100 meters. This means that a pipe of 500 meters will leak about 23% of the fluid. This doesn't invalidate the approach of using pipes for everything, but it does incentivise using trains for longer distances if you care about efficiency. If you don't like trains, you can eat the losses.
Bonus: Expensive Pipes
What if some fluids are too dangerous to be transported in mere iron pipes? What if you needed to make special pipes, for example using steeel and copper, for transporting sulfuric acid and the Space Age fluids?
Of course this wouldn't impact late game players much. At that point most people would transport their fluids in heat pipes if they had to.
This does however incentivize using trains to supply uranium mines. You might even see trains on Vulcanus and trains for more than just scrap on Fulgora.
pipes should be nerfed to give fluid wagons a purpose
Why?
Fluid wagons are pretty useless.
Currently, there is no downside to just running a huge pipe from a to b. Yes you need intermittent pumps, but you need to run power to the pump jacks anyway, so that's barely an inconvenience.
10 minutes into the game, I transport my water with pipes.
3 hours into the game, I transport my oil with pipes.
500 hours in, would you believe it, pipes are still by far the best option.
What?
My Proposal: Leakage
What if pipes aren't 100% air tight? Let's say, a pipe loses 5% of its contents every 100 meters. This means that a pipe of 500 meters will leak about 23% of the fluid. This doesn't invalidate the approach of using pipes for everything, but it does incentivise using trains for longer distances if you care about efficiency. If you don't like trains, you can eat the losses.
Bonus: Expensive Pipes
What if some fluids are too dangerous to be transported in mere iron pipes? What if you needed to make special pipes, for example using steeel and copper, for transporting sulfuric acid and the Space Age fluids?
Of course this wouldn't impact late game players much. At that point most people would transport their fluids in heat pipes if they had to.
This does however incentivize using trains to supply uranium mines. You might even see trains on Vulcanus and trains for more than just scrap on Fulgora.