beacon_power_usage_multiplier must be greater than 0.01
Posted: Sat Jun 27, 2026 6:14 pm
This may be a documentation issue moreso than game bug, depending on which is right.
The modding API states the beacon_power_usage_multiplier QualityPrototype property must be >= 0.01, however, starting the game with a quality that has beacon_power_usage_multiplier == 0.01 results in an error stating "beacon_power_usage_multiplier must be >= 0.01 but 0.01 was given". Setting it to > 0.01 works fine. If not a bug then the docs should be changed to indicate > instead of >=.
Note that this may also be an issue with other quality properties that all share the "Must be >= 0.01" note, but I have not tested those.
EDIT: I noticed that this was moved to documentation improvements; the in-game error message will still need to be adjusted if >0.01 is the proper intended behaviour.
The modding API states the beacon_power_usage_multiplier QualityPrototype property must be >= 0.01, however, starting the game with a quality that has beacon_power_usage_multiplier == 0.01 results in an error stating "beacon_power_usage_multiplier must be >= 0.01 but 0.01 was given". Setting it to > 0.01 works fine. If not a bug then the docs should be changed to indicate > instead of >=.
Note that this may also be an issue with other quality properties that all share the "Must be >= 0.01" note, but I have not tested those.
EDIT: I noticed that this was moved to documentation improvements; the in-game error message will still need to be adjusted if >0.01 is the proper intended behaviour.