Legendary Quality should not be locked behind research. Allowing it to be a choice to work for during a playthrough.
Posted: Sat Jun 27, 2026 3:14 pm
Quality takes a lot of work to get started. Currently you will never see items like Legendary Power Armor MK1 in game because of how late it takes to unlock legendary. This is one example but there are many items this applies to.
Making higher quality possible earlier could create new slower challenges like only allowing use of legendary equipment through the run. Legendary items are not free. They take a lot of work to create especially earlier in a playthrough. What I suggest changing is that quality ranks are not unlocked through research. Instead only the better quality modules being the limit allowing the possibility of reaching legendary earlier if one decides to put in the effort with the lower chances of earlier modules. This gives more choice in a playthrough. If someone wants to take their time and perfect everything ie legendary modular armor, they would have this option unlike now. This strictly improves the choices that a playthrough can have and if necessary some minor rebalancing of quality modules can make this a new enticing option to give the game extra different playthroughs. Yes legendary items are strong but they take a lot of work to create and I do not see sense in limiting this choice like it currently is.
Making higher quality possible earlier could create new slower challenges like only allowing use of legendary equipment through the run. Legendary items are not free. They take a lot of work to create especially earlier in a playthrough. What I suggest changing is that quality ranks are not unlocked through research. Instead only the better quality modules being the limit allowing the possibility of reaching legendary earlier if one decides to put in the effort with the lower chances of earlier modules. This gives more choice in a playthrough. If someone wants to take their time and perfect everything ie legendary modular armor, they would have this option unlike now. This strictly improves the choices that a playthrough can have and if necessary some minor rebalancing of quality modules can make this a new enticing option to give the game extra different playthroughs. Yes legendary items are strong but they take a lot of work to create and I do not see sense in limiting this choice like it currently is.