Dealing with Fulgora Concrete in 2.1
Posted: Sat Jun 27, 2026 10:49 am
Unfortunately, 2.1 patched out the ability to recycle Hazard Concrete which by far the best way to quickly deal with all the waste recycling produces.Changed hazard concrete and refined hazard concrete to recycle into the recipe ingredients of concrete/refined concrete.
Which in turn completely bricks my Fulgora setup so I'm trying to find a space efficient solution before 2.1
However, the difference in rates is just insane.
in 2.0 a single beaconed assembler could deal with 906 Concrete per second and since recycling only had one output (Concrete again) you could just directly pipe it into another assembler and repeat.
I tried coming up with a new solution that could fit into the footprint of the old one but there is just no chance.
This stackable design uses 3 beacons and 4 direct modules and can only handle 33 Concrete per second (per Recycler). So four together, which is about the same size as one Hazard Concrete setup, is 132 Concrete/s or about 14.5% of the previous setup.
I would need like 7 of these just to match the throughput of the old design... which used four Hazard Concrete recyclers. So my size just ballooned 28 fold. There is just no way to fit that in my current layout.
I'm probably just going to use Concrete Text Plate recycling. I've been avoiding Text Plates because it's a very cheaty abuse of the Text Plate Mod but I don't see what else can be done.
The only other thing you could craft would be Nuclear Reactors funny enough. Since they require 500 of each ingredient the 25% return is a flat 125 with no chance of different outcome so you can just pipe them directly into another Nuclear Reactor assembler.
Obviously, this doesn't fit in my current setup either since I'd have to route Steel, Copper and Red Chips in as well, and Red Chips and Steel have less return from Scrap than Concrete so that alone isn't even enough.