Quality Scaling rebalance
Posted: Sat Jun 27, 2026 7:59 am
I have recently come across an idea about the scaling of quality and after thinking about it for a while, I have to agree.
Since I haven't seen any topic like this in the forum, I thought I'll make my own.
What do i suggest?
Instead of linearry scaling the bonuses one gets form higher quality, I suggets a logarithmic scaling.
Currently every level of quality gives an additinal 30% bonus to nearly every value that is affected by quality (legendary is the exception with a 60% bonus)
In my opinion, this incentivices people to ignore quality alltogether untill they unlock Legendary and then just go straight to it.
Instead I suggest a logarithmic scaling where earlier levels of quality have a higher bonus.
Old Quality
Normal 0%
Uncommon 30%
Rare 60%
Epic 90%
Legendary 150%
New Quality
Normal 0%
Uncommon 60%
Rare 100%
Epic 130%
Legendary 150%
This change would result in earlier qualitys to be more impactful for the improvement of your factory.
It would also bring quality in line with the beacon changes.
(Higher reward for small earlier investments, but it is still possible to reach the same improvment level as before when going all in)
This change would also better reflect how improving a products quality works in real life.
While first improvements are often simple but still achieve a high increase in quality, any further improvemets will have to deal with diminishing returns.
Since I haven't seen any topic like this in the forum, I thought I'll make my own.
What do i suggest?
Instead of linearry scaling the bonuses one gets form higher quality, I suggets a logarithmic scaling.
Currently every level of quality gives an additinal 30% bonus to nearly every value that is affected by quality (legendary is the exception with a 60% bonus)
In my opinion, this incentivices people to ignore quality alltogether untill they unlock Legendary and then just go straight to it.
Instead I suggest a logarithmic scaling where earlier levels of quality have a higher bonus.
Old Quality
Normal 0%
Uncommon 30%
Rare 60%
Epic 90%
Legendary 150%
New Quality
Normal 0%
Uncommon 60%
Rare 100%
Epic 130%
Legendary 150%
This change would result in earlier qualitys to be more impactful for the improvement of your factory.
It would also bring quality in line with the beacon changes.
(Higher reward for small earlier investments, but it is still possible to reach the same improvment level as before when going all in)
This change would also better reflect how improving a products quality works in real life.
While first improvements are often simple but still achieve a high increase in quality, any further improvemets will have to deal with diminishing returns.