[2.1.8] `on_blueprint_settings_pasted` not firing on some overlaps
Posted: Sat Jun 27, 2026 3:13 am
Current Behavior
When a blueprinted simple-entity-with-owner stacks on top of a corresponding simple-entity-with-owner in the world, if their `direction`s aren't the same, the blueprint can't be built in the ordinary mode.It CAN be built in forced mode (not superforce, ordinary shift force) but when it is, the `on_blueprint_settings_pasted` event does not fire for the overlapped entity.
Expected Behavior
The event should fire, as it fits the criteria of a blueprinted entity being pasted over an existing entity or entity ghost.Etc
- A similar state of affairs is likely true of many types of entities, though I only directly tested it using `simple-entity-with-owner`.- If this is considered "not a bug" please consider it as an interface request for 2.1. Any mod that is interested in this new event is going to prefer not to lose information in these cases.