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Setting Space Platform Destination with a Parameter

Posted: Fri Jun 26, 2026 3:27 am
by Bowmen1000
Notably, I'm assuming that this idea has already been previously considered & rejected, but I think 2.1 made it worth reconsidering. See "Why" section.
TL;DR
Having to set an interrupt per planet instead of just being able to do *this* is annoying
Having to set an interrupt per planet instead of just being able to do *this* is annoying
Planet Parameter.png (49.01 KiB) Viewed 129 times
What?
I want to be able to determine the target of an interrupt station based on a Space platform hub's input wire receiving a signal of the corresponding location
Why?
For 2.1, I'm trying to make a space platform that makes use of universal radars to monitor each planet's logistic networks against what I want each planet to import and export, and then using that information to set the platform's requests & destination. This is already possible, but making it work requires 2 interrupts per planet (notably, this is a nightmare if you play with modded planets since having to set like 20+ interrupts would not be uncommon). It seems intuitive to instead use a planet parameter.

I think that this would've been a terrible idea before 2.1 due to the interactions that it would have with "Read moving from/to", but now that we can use the input/output feature to put "Read moving from/to" and "Send to platform" on separate wires, I think it's worth implementing.

The main takeaway here is "please don't make me create several interrupts manually when they're all predictably similar". Even just a way to copy/paste an interrupt while replacing every instance of a planet in that interrupt with another one would be fantastic